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Better Government: Radicalized and Rebalanced

Положительные голоса94%269 голосов игроков
Подписчики3,9 тыс.3 913 в Steam Workshop
Размер файла3,75 МБЗагрузка через Steam
Обновление автора10 июл. 2023 г.Дата обновления материала
Better Government: Radicalized and Rebalanced

Изображение 1 из 6. Материалы автора из Steam Workshop.

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О материале

«Better Government: Radicalized and Rebalanced» — материал мастерской Hearts of Iron IV. Альтернативная история, фокусы и модификации стратегии. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

This mod is a fan fork of: Better Government by Mateus - https://steamcommunity.com/sharedfiles/filedetails/?id=2666375814 Which itself is an agroupment and adjustment of: Extended Government Laws by Kubus Puchatek - https://steamcommunity.com/sharedfiles/filedetails/?id=1835918659 Hearts of Iron: New World Order by Lesbian Robot and Protroid - https://steamcommunity.com/sharedfiles/filedetails/?id=726036596


Do you want a ton of options and control over your nation's military and government? Do you want to implement radical policies like nationalizing your economy and forcing bond buying as democratic United States, peacefully integrating outsiders and allowing immigration as fascist Germany or living the market socialist dream with widespread journalism and an open market as communist Russia?

-This mod adds 36 new government policy slots, with each slot having around 3-6 choices.

---Military Affairs: National Priority, Service Exemptions, Service Term Limits, Minimum Service Age, Maximum Service Age, Women's Military Roles

---Government Policies: Mass Media, Population Growth, Demographic Policies, War Bonds, Economic System, National Financing

---Army Policies: Army Doctrine, Conscription Type, Soldier Training, Officer Training, Special Forces Role, Ethics of War

---Navy Policies: Naval Doctrine, Navy Training, Fleet Production, Light Ship Focus, Heavy Ship Focus, Marines

---Airforce Policies: Airforce Doctrine, Airforce Training, Plane Production, Light Plane Focus, Heavy Plane Focus, Paratroopers

---Civilian Policies: Construction Focus, Output Focus, Transport Focus, Citizen Assembly, Education Focus, Synthetic Resource Focus

I've changed nearly every option from the originals in some way shape or form. All ideological restrictions have been removed but over all the original mods have been nerfed. (It's probably quite OP, so fair warning!)

One of my over all balancing goals was to smooth out the peaks and valleys of PP/Stability/War-Support gains and loss overtime. I have no self control so I couldn't stop myself from abusing the original systems to stack bonuses for ridiculous amounts of PP gain or massive increases in stability and war support.

Another one of my goals was to provide larger buffs to playstyles I rarely utilized in comparison to the buffs to the playstyles i've done a hundred times before. Some examples: I always either sub spam or destroyer/light cruiser spam so the buffs to that playstyle are a lot smaller compared to the buffs to battleships and super heavies. I always just build regular fighters and CAS so the buffs to those are smaller than the buffs to heavy fighters and bombers and I never use field hospitals so you can buff them through focusing on medical institutions at home and/or by allowing women in army medic roles.

In terms of economy I value civs over mils, and civs and mils far above docks so instead of the specific construction bonuses being the same bonuses for all of them; civs are normally limited to 5% or 10%, mils to 15% and docks up to 25% or even 35%.

I also value Factory Output % over Dockyard Output %. Since Factory Output affects both Army and Air-Force branches while Dockyard Output only affects Navy I normally value the two different outputs at a 2-1 exchange rate. For example if you would lose 10% Factory Output in exchange for 10% more Dockyard Output you would now get 20% more Dockyard Output instead.


Due to removing the ideology aspect this mod is compatible with many total overhaul mods.

Compatible with no issues found so far: Kaiserreich Kaiserredux Equestria at War Great War Redux (Previous issues with reactors have been fixed.)

Compatible with minor issues: Road to 56 Beta (Cosmetic bug with wonky header icons.)

Not Compatible: Old World Blues (Breaks the buildings added by OWB.) The New Order (Mod's GUI blocks the new options.) Thousand Week Reich (Mod's GUI blocks the new options.) Cold War: Iron Curtain (Mod's GUI blocks the new options.)

I am planning on releasing another version specifically for Old World Blues, albeit much reduced in scope in order to stay compatible and because OWB already has government policies that serve similar functions.

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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