Generic Focus Modified (GFM) 通用国策修改
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О материале
«Generic Focus Modified (GFM) 通用国策修改» — материал мастерской Hearts of Iron IV. Альтернативная история, фокусы и модификации стратегии. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Generic Focus Modified (GFM) 通用国策修改
#####INTRODUCTION##### The generic focus tree of army, navy, air force, industry, and political focus tree have been reformulated.
#####ARMY##### 4 branches are under the jurisdiction of the army: infantry branch, artillery branch, tank branch, and support company branch. 3 subbranches are under the jurisdiction of each branch. 3 subbranches are under the infantry branch: conventional infantry, mechanized infantry, and special forces; 3 subbranches are under the artillery branch: artillery, anti-air, and anti-tank; 3 subbranches are under the tank branch, light tank, medium tank, and heavy tank; 3 subbranches are under the support branch, reconnaissance/engineering, logistics/hospital, and communication/maintenance. Corresponding idea rewards were received after each branch was completed. After the completion of the ideological reward, a commander skill reward could be obtained: offensive commander, defensive commander, logistics commander, or planning commander, but only one is available. Finally, an army idea award could be rewarded.
#####AIR##### 3 branches are under the jurisdiction of the air: light airplane, medium airplane, and bomber airplane. Corresponding ideological rewards were received after each branch was completed. The air idea reward can be awarded after completion of the ace pilot concept reward.
#####NAVY##### 3 branches are under the jurisdiction of the navy: capital ship, screen ship, and submarine. 2 subbranches are under the jurisdiction of the capital ship and screen ship. 2 subbranches are under the capital ship: carrier and battleship; 2 subbranches are under the screen ship: destroyer and cruiser; each subbranch was accompanied by six naval module rewards. A corresponding idea reward could be received after the study is completed, and the corresponding ships (50% completed) can be rewarded after the ideological reward is completed. Commander skills could be rewarded thereafter: offensive commanders, defensive commanders, coordinative commanders, and planning commanders, but only one is available. And finally, a navy idea could be rewarded.
#####INDUSTRY##### 4 branches are under the jurisdiction of the industry: civil industry, armament industry, naval industry, and infrastructure. Each branch can be gradually rewarded with the corresponding concept after completion. The synthetic resources and mining technology branch could be unlocked after completion of an extra research slot 1, rewarding the synthetic refinery and five strategic resources, respectively.
#####POLITICAL##### The political focus has been reformed. The fascists focus on invasion and offense, communism focus on aggression and policy (could conquer the five continents and gain their core), while neutralism focus on spying and research, and democracy focus on defense and technology.
#####UPDATE##### Any suggestions that benefit playability are encouraged in the commentary area. The mod will be updated in the future according to players' feedback.
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.