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[MD] Ebby Tweaks

Положительные голоса90%101 голосов игроков
Подписчики5,7 тыс.5 679 в Steam Workshop
Размер файла4,64 МБЗагрузка через Steam
Обновление автора8 апр. 2026 г.Дата обновления материала
[MD] Ebby Tweaks

Изображение 1 из 9. Материалы автора из Steam Workshop.

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О материале

«[MD] Ebby Tweaks» — материал мастерской Hearts of Iron IV. Альтернативная история, фокусы и модификации стратегии. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

**

🛠️ [MD] Ebby Tweaks

**

A refinement mod for Millennium Dawn focused on tightening gameplay systems, improving AI behavior, and making key mechanics more consistent and player-driven.


**

🧭 Overview

** Ebby Tweaks started as a set of personal adjustments and has grown into a full pass on many of Millennium Dawn’s weaker or inconsistent systems.

The goal is not to overhaul the mod, but to make it play better:

  • systems behave more predictably

  • AI makes more logical decisions

  • player investment and preparation matter more than RNG

  • mechanics that should matter actually do

This is a foundation mod. It improves how Millennium Dawn plays without changing what it is.


**

⚙️ What This Mod Changes

**

**

🧠 GENERAL

**

  • Increased base stored XP and command power cap to 9999

  • Slightly increased divisional commander XP gain

  • Removed mutual exclusivity between army and navy leaders

  • Improved underperforming leader traits

  • Reworked Air Cavalry XP gain (now based on unit composition instead of paradrop modifier)

  • At 80% compliance, collaboration government replaced with direct core

  • Increased overall impact of ideology

**

🖥️ UI & COSMETIC

**

  • Expanded aircraft icons available in quick deploy

  • Removed “hull type” from ship naming (cleaner variants)

  • Expanded brigade-level division naming for all countries

**

⚔️ WAR & PEACE

**

  • War reparations extended by +5 years

  • Post-capitulation stabilizer idea:

    • AI ally join/call desire set to -10000

    • removed on peace

  • AI favors annexation over puppeting

  • Increased total peace conference points

**

🤝 DIPLOMACY & TRADE

**

  • Increased volunteer and air volunteer caps

  • Trade laws now reflect actual export percentages:

    • Consumption: 4% → 20%

    • Semi Consumption: 8% → 40%

    • Mixed: 12% → 50%

    • Export: 16% → 65%

    • Globalized: 20% → 80%

**

✈️ AIR

**

  • Slight increase to ace generation chance

  • Standardized all air wing sizes to 25

**

🚢 NAVY

**

  • Greatly increased AI desire to build navies

  • Carrier stacking adjusted (up to 5 per task force viable)

  • All ships can use up to 10 dockyards

  • Reduced carrier refit cost

  • Carrier deck capacity increased (8 → 10)

  • Slightly faster ship repairs

**

🚀 MISSILES

**

  • Integrated faster missile production changes

  • Fixed missile stat usage:

    • air_agility and air_defense now properly applied

**

🕵️ ESPIONAGE

**

  • Increased intel gain from recon aircraft

  • Increased passive and active decryption effectiveness

**

🏭 PRODUCTION & CONSTRUCTION

**

  • Increased equipment production costs

  • Significantly increased resource usage per factory

  • Increased max efficiency (50 → 75)

  • Improved air/naval equipment conversion

**

🤖 AI

**

  • Increased AI priority on:

    • air superiority

    • fighter production

    • carrier aviation

  • Increased AI production of:

    • heavy ships

    • carriers and LHAs

    • carrier aircraft

**

🏭 MILITARY INDUSTRIAL ORGANIZATIONS (MIOs)

**

  • Expanded missile-focused MIOs for major nations

  • Added functional generic missile MIO fallback

  • Added naval-focused MIOs centered around carrier warfare

  • Each MIO includes:

    • 5-tier upgrade paths

    • doctrine-based specialization

    • meaningful tradeoffs (cost vs performance)

  • Fixed missing localization, icons, and empty trees

**

🎯 RAID SYSTEM

**

  • Rebuilt success, failure, and disaster calculations across all raid types

  • Standardized base chances:

    • All outcomes set to 10%
  • Adjusted risk modifiers:

    • Low: 0 → 0.1

    • Medium: 0.1 → 0.2

    • High: 0.25 → 0.3

  • Radar impact increased significantly

  • Air defense importance increased (0.4 → 0.5)

  • Interceptor impact increased (20% → 100%)

  • Intel scaling improved:

    • 100% intel = +50% success chance
  • Experience scaling improved

  • Cruise missile adjustments:

    • reference reduced (200 → 150)

    • start_weight reduced (1 → 0.5)

  • Fixed broken MD raid configs (weight/start_weight issues)

  • Increased raid damage output

  • Sanctions reworked:

    • Removed research penalty

    • Added:

      • -25% export revenue

      • -25% foreign investment return

Result: raids now reward preparation (radar, fighters, intel) instead of RNG.


Updated for: MD v1.12 // HOI4 v1.17

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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