[MD] Ebby Tweaks
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О материале
«[MD] Ebby Tweaks» — материал мастерской Hearts of Iron IV. Альтернативная история, фокусы и модификации стратегии. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
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🛠️ [MD] Ebby Tweaks
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A refinement mod for Millennium Dawn focused on tightening gameplay systems, improving AI behavior, and making key mechanics more consistent and player-driven.
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🧭 Overview
** Ebby Tweaks started as a set of personal adjustments and has grown into a full pass on many of Millennium Dawn’s weaker or inconsistent systems.
The goal is not to overhaul the mod, but to make it play better:
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systems behave more predictably
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AI makes more logical decisions
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player investment and preparation matter more than RNG
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mechanics that should matter actually do
This is a foundation mod. It improves how Millennium Dawn plays without changing what it is.
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⚙️ What This Mod Changes
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🧠 GENERAL
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Increased base stored XP and command power cap to 9999
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Slightly increased divisional commander XP gain
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Removed mutual exclusivity between army and navy leaders
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Improved underperforming leader traits
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Reworked Air Cavalry XP gain (now based on unit composition instead of paradrop modifier)
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At 80% compliance, collaboration government replaced with direct core
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Increased overall impact of ideology
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🖥️ UI & COSMETIC
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Expanded aircraft icons available in quick deploy
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Removed “hull type” from ship naming (cleaner variants)
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Expanded brigade-level division naming for all countries
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⚔️ WAR & PEACE
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War reparations extended by +5 years
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Post-capitulation stabilizer idea:
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AI ally join/call desire set to -10000
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removed on peace
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AI favors annexation over puppeting
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Increased total peace conference points
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🤝 DIPLOMACY & TRADE
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Increased volunteer and air volunteer caps
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Trade laws now reflect actual export percentages:
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Consumption: 4% → 20%
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Semi Consumption: 8% → 40%
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Mixed: 12% → 50%
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Export: 16% → 65%
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Globalized: 20% → 80%
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✈️ AIR
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Slight increase to ace generation chance
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Standardized all air wing sizes to 25
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🚢 NAVY
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Greatly increased AI desire to build navies
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Carrier stacking adjusted (up to 5 per task force viable)
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All ships can use up to 10 dockyards
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Reduced carrier refit cost
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Carrier deck capacity increased (8 → 10)
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Slightly faster ship repairs
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🚀 MISSILES
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Integrated faster missile production changes
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Fixed missile stat usage:
- air_agility and air_defense now properly applied
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🕵️ ESPIONAGE
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Increased intel gain from recon aircraft
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Increased passive and active decryption effectiveness
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🏭 PRODUCTION & CONSTRUCTION
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Increased equipment production costs
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Significantly increased resource usage per factory
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Increased max efficiency (50 → 75)
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Improved air/naval equipment conversion
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🤖 AI
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Increased AI priority on:
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air superiority
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fighter production
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carrier aviation
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Increased AI production of:
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heavy ships
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carriers and LHAs
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carrier aircraft
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🏭 MILITARY INDUSTRIAL ORGANIZATIONS (MIOs)
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Expanded missile-focused MIOs for major nations
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Added functional generic missile MIO fallback
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Added naval-focused MIOs centered around carrier warfare
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Each MIO includes:
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5-tier upgrade paths
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doctrine-based specialization
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meaningful tradeoffs (cost vs performance)
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Fixed missing localization, icons, and empty trees
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🎯 RAID SYSTEM
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Rebuilt success, failure, and disaster calculations across all raid types
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Standardized base chances:
- All outcomes set to 10%
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Adjusted risk modifiers:
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Low: 0 → 0.1
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Medium: 0.1 → 0.2
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High: 0.25 → 0.3
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Radar impact increased significantly
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Air defense importance increased (0.4 → 0.5)
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Interceptor impact increased (20% → 100%)
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Intel scaling improved:
- 100% intel = +50% success chance
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Experience scaling improved
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Cruise missile adjustments:
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reference reduced (200 → 150)
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start_weight reduced (1 → 0.5)
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Fixed broken MD raid configs (weight/start_weight issues)
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Increased raid damage output
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Sanctions reworked:
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Removed research penalty
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Added:
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-25% export revenue
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-25% foreign investment return
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Result: raids now reward preparation (radar, fighters, intel) instead of RNG.
Updated for: MD v1.12 // HOI4 v1.17
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.