UTTNH: Fighting Forces Expanded
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О материале
«UTTNH: Fighting Forces Expanded» — материал мастерской Hearts of Iron IV. Альтернативная история, фокусы и модификации стратегии. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Adds new units and equipment to the Ultimate Tech Tree: New Horizons mod, with a focus on exploring the changes brought on by the early Cold War. A number of technologies have also been changed to provide broader bonuses, i.e. the Marine techs now improve mechanized marines and amphibious tanks.
The stats of units and equipment are very much a work in progress, and I would certainly appreciate feedback regarding them.
Changed Units/Equipment: Light Mechanized: Mechanized infantry has been renamed, and now indicates only infantry mounted in early armored vehicles or in APCs. Commandos: Now a support unit, rather than frontline; this better reflects their actual role, IMO, and it was very difficult to find a use for them as a line unit in game. Airmobile: Amphibious attack stat improved. Attack & Utility Helicopters: Now have ground equipment stats in addition to air stats, meaning using them in your divisions will have significant benefits. Drop Tanks: Now available for medium and large aircraft. Light Infantry: Forest and desert infantry have been consolidating into a single unit type, which can be specialized via the appropriate techs.
New Equipment: Armored Support Vehicles: The AFV equivalent to support equipment; it represents not one type of vehicle, but a variety of miscellaneous ones. Light Anti-Tank Weapons: Starting with anti-tank rifles and ultimately progressing to ATGMs, these weapons are less powerful than larger AT systems, but cheap and easier to maneuver in rough terrain. Have their own units, but can also be provided to regular infantry and cavalry units if desired (note that doing so without the stockpiles to supply these units can cause trouble). Amphibious Modern Armor: Didn't this used to exist in the main mod? Maybe I'm going crazy, but its avalible now to give your marine units a little more punch. Modern Flame Tanks: A modern tank with a flame thrower. What's not to love?
New Frontline Units: Medium Mechanized: Infantry mounted in infantry fighting vehicles, rather than APCs. Much higher soft attack than light mechanized. Later versions also provide respectable hard attack and piercing. Heavy Mechanized: Infantry mounted in infantry fight vehicles based on MBT chassis; they share the attack stats of medium mechanized, but offer a massive increase in armor, and modest boosts to breakthrough and defense. Marine Air Assault: While the helicopter is an excellent platform for amphibious assaults, mounting dedicated marine troops in them can result in an extremely capable unit. Mountain Cavalry: Cavalry troops trained to fight in mountains. The Soviets formed several divisions of these historically, but found them too weak to use against the Germans. Maybe they can find greater success on secondary fronts? Light Anti-Tank: Troops (infantry, motorized infantry, or cavalry) armed with light anti-tank weapons. On their own, only really effective against armored cars and maybe light tanks, but cheaper than full power AT weapons, and better in rough terrain. Also comes in a support version.
New Support Units: Combat Engineering Vehicles: Similar to engineers, but the availability of armored engineering vehicles makes them particularly effective on the attack. Armored Ambulances: Similar to field hospitals, but armored vehicles allow the injured to be recovered even under fire, inspiring confidence in the troops. Armored Recovery Vehicles: Similar to maintenance units, but the use of armored vehicles means damaged tanks can be recovered or repaired mid-battle, preventing your offensives from slowing down. Command Vehicles: Similar to signals units, but the use of armored vehicles allow commanders to command from near the heart of the battle, without loosing touch with units near the edge. Armored Cavalry Squadron: A recon unit that mixes MBTs and mechanized infantry, providing a massive increase in firepower over earlier recon units, but also a broader variety of tools for reconnaissance itself. Armored Cavalry Regiment: A massive recon unit mixing MBTs, mechanized infantry, and helicopters. A considerable boost to a division's fighting ability in addition to recon. Engineer Battalion: A larger engineering support unit with larger bonuses, but less cost efficient.
New Technologies: Army/Corps Level Support: These techs represent support units above the division level with army-wide bonuses. However, they add a support equipment requirement to many divisions, representing the supplies used by these off-map units. Amphibious Equipment for Mechanized Forces: Although not as effective as dedicated amphibious vehicles, our regular mechanized troops can get some use out of amphibious equipment, though it may come with a cost. NOTE: This is a proof of concept for more future techs with variable benefits and drawbacks. Thermobaric and HESH technologies, building on the above as techs with different possible results.
Future Plans: Refine the stats of existing units/equipment. New technologies offering significant trade offs, based on weapon systems which saw adoption by only a few nations, but were widely used by those countries Add mechanized designer Compatibility versions with UTTNH Expanded and the Extended Tankslots and AFVs submods. Rocketry tech expansion. Doctrine Expansion. (Maybe) Battalion sized versions of more support companies, possibly even regiment sized versions.
Compatibility: Additional Tank Slots + Gun Upgrade for UTTNH KX Industrial Expansion (Requires submod: https://steamcommunity.com/sharedfiles/filedetails/?id=2950523501) UTTNH: Expanded (Requires submod: https://steamcommunity.com/sharedfiles/filedetails/?id=3099406033)
Additionally, there are several things I would like to add to or improve about the mod, but which are entirely beyond my ability. I do not have the artistic skills to make non-NATO style icons for units, nor images for equipment. If someone else can provide some, I would be very happy to incorporate them into the mod, and provide credit for them. Similarly, figuring out why the texticons (the small unit symbols denoting battalions, visible when one mouses over a division) won't show up has proven to be beyond my ability. If anyone can figure out how to get those working, I will be forever grateful.
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.