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重坦大炮加强

Положительные голоса93%71 голосов игроков
Подписчики1,5 тыс.1 534 в Steam Workshop
Размер файла1,62 МБЗагрузка через Steam
Обновление автора28 июн. 2025 г.Дата обновления материала
重坦大炮加强

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О материале

«重坦大炮加强» — материал мастерской Hearts of Iron IV. Альтернативная история, фокусы и модификации стратегии. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

花费了我大半年的时间,翻阅各种历史资料对比参考,终于完成MOD更新,可喜可贺~~~ 本MOD尽可能的在符合游戏背景的情况下去实现真实历史数据的模拟,一切改动都是经过无数次参考文献的对照和对比原版数据参考进行修订的。内容涉及很多,且由于P社底层逻辑限制,很多设定无法完全还原,只能尽可能的模拟。欢迎大家提出符合逻辑和史实参考的修正建议和BUG反馈,爱你们哟~~~~

MOD内容介绍: 1.将所有坦克底盘数据进行了调整,并创造性地增加了【燃油容量】及【燃油消耗】数据,并且不同类型的坦克会拥有更多的槽位。越先进的坦克底盘会拥有更高的速度、燃油容量、燃油消耗、可靠性、装甲厚度以及装甲率。 2.对坦克的配件参考历史资料进行了大幅的平衡性数据调整。参考历史重做了悬挂、引擎和装甲数据。将一部分陆地巡洋舰的武器复制并下放到超重型坦克火炮分类中。一些额外配件诸如自动装弹机(增加攻击力)、倾斜装甲(大幅增加装甲厚度)、火炮稳定器(增加攻击力)和额外弹药架(降低补给需求)等进行了数据加强使其变得有用且符合历史。坦克module中的火箭炮参考美军谢尔曼管风琴的思路放在了额外modules里,并根据坦克底盘类型和补给使用来对其进行平衡。为所有种类的坦克增加了【炮盾】炮塔,模拟历史上的各种简易自行火炮与自行反坦克炮。 3.超重型坦克现在又可以作为营级单位了。 4.加强了现代坦克的底盘数据,现代炮塔拥有更高加成且可以按照超重型武器。为现代坦克增加了现代喷火坦克和现代两栖坦克。 5.所有坦克营的组织度和HP都得到了小幅提高(后续可能会削弱调整,初步计划是加强摩托化步兵的数据来减少龟速步兵坦克的畸形存在)。在一些特殊地形中,移速会降低更多,但攻击力相比原版会小幅提高。 6.调整火炮及装甲科技树。将火箭炮科技提前至1936年。为火箭炮、超重型火炮分类增加了攻击力提高的升级。坦克重型榴弹炮提前至与中型榴弹炮同一年,并新增改进型重型榴弹炮。 7.陆地巡洋舰数据调整。底盘、武器及配件属性与价格皆得到了提高,增加了可以选择额外配件的槽位。尝试性地为陆地巡洋舰的重型舰炮和中型舰炮增加了海军舰炮的【重型火炮】攻击力,试图模拟“对岸炮击”;为舰载轨道炮和超重型列车炮添加了列车炮的“炮击/列车炮轰击”属性,试图模拟“列车炮轰击”;但目前还没有来得及测试该属性在陆地巡洋舰上是否生效。 8.调整了金盾系数计算方式,模拟甲弹对抗。现在0穿甲只能造成25%伤害(原为50%),50%穿甲对应50%伤害(原65%);细分了层级,50%以上每提高10%的穿甲会对应相同数值的伤害(原版只分了50%,75%和100%)。每个师的最高穿甲深度和最高装甲厚度现在只提供30%的数值。 9.现在坦克的引擎和装甲升级可以升级到30级了。每一级引擎升级所提高的速度翻倍至0.2km/h且能增加突破,价格不变但耗油量相应的翻倍。

配套MOD让大炮与自火再次伟大: https://steamcommunity.com/sharedfiles/filedetails/?id=2999028641

It took me half a year to read all kinds of historical materials for comparison reference, and finally completed the MOD update, which is gratified ~~~ This MOD as far as possible in line with the context of the game to achieve the simulation of real historical data, all changes are after countless reference reference and comparison of the original data reference for revision. The content involves a lot, and due to the underlying logic limitations of P society, many Settings cannot be completely restored, and can only be simulated as far as possible. Welcome to submit logical and historical reference to fix suggestions and BUG feedback, love you ~~~~

MOD content introduction:

  1. All tank chassis data have been adjusted, and the fuel capacity and fuel consumption data have been creatively increased, and different types of tanks will have more slots. The more advanced tank chassis will have higher speed, fuel capacity, fuel consumption, reliability, armor thickness and armor ratio.
  2. Greatly adjusted the balance data of tank accessories according to historical materials. Reworked suspension, engine, and armor data with reference to history. Some of the Land cruiser's weapons were copied and put into the super-heavy tank artillery category. Some additional accessories such as autoladers (increased attack), tilt armor (significantly increased armor thickness), artillery stabilizers (increased attack), and extra ammo racks (reduced supply requirements) have been data enhanced to make them useful and historically relevant. The rocket launchers in the tank module were inspired by the Sherman organ of the US military and were placed in additional modules. They were balanced according to the type of tank chassis and supplies used. - Added mantlet turrets for all types of tanks, simulating the history of simple self-propelled guns and self-propelled anti-tank guns.
  3. Super heavy tanks can now be used as battalion units again.
  4. Improved the chassis data of modern tanks, modern turrets have higher bonuses and can be used as super heavy weapons. Added modern fire-breathing tanks and modern amphibious tanks to modern tanks.
  5. All tank battalions got a small increase in organization and HP (this may be weakened later, the initial plan is to enhance the data of motorized infantry to reduce the presence of turtle speed infantry tank deformity). In some special terrain, movement speed will be reduced more, but damage will be slightly increased compared to the original.
  6. Adjust arty and armor tech trees. Advanced rocket technology to 1936. Added an upgrade to improve attack power for rocket artillery and super heavy artillery classification. The tank heavy howitzer was advanced to the same year as the medium howitzer, and an improved heavy howitzer was added.
  7. Land Cruiser data adjustment. Chassis, weapons and accessories stats and prices have been improved, and slots for additional accessories have been added. It tries to increase the [heavy artillery] attack power of the naval ship gun for the heavy ship gun and the medium ship gun of the land cruiser, trying to simulate the "cross-shore bombardment". Added the "artillery/train gun bombardment" attribute of train gun for shipborne rail gun and super heavy train gun, trying to simulate "train gun bombardment"; But it's not yet time to test whether this will work on the Land Cruiser.
  8. Adjusted the calculation method of golden shield coefficient to simulate armor and projectile confrontation. Now, 0 armor piercing deals only 25% damage (50%), 50% armor piercing deals 50% damage (65%). - Tiers have been broken down so that every 10% increase in armor penetration over 50% will result in the same amount of damage (original only 50%, 75% and 100%). The maximum penetration depth and maximum armor thickness of each division will now only give a value of 30%.
  9. Now, the engine and armor upgrades for tanks can be upgraded to level 30. Each level of engine upgrade doubles the speed increase to 0.2 km/h and also enhances the breakthrough capability. The price remains the same, but the fuel consumption doubles accordingly.

Supporting MOD Make Artillery Great Again: https://steamcommunity.com/sharedfiles/filedetails/?id=2999028641

Оригинал в Steam Workshop

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