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Better Mechanics : Production

Положительные голоса92%636 голосов игроков
Подписчики44,1 тыс.44 092 в Steam Workshop
Размер файла7,13 МБЗагрузка через Steam
Обновление автора9 авг. 2026 г.Дата обновления материала
Better Mechanics : Production

Изображение 1 из 5. Материалы автора из Steam Workshop.

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О материале

«Better Mechanics : Production» — материал мастерской Hearts of Iron IV. Альтернативная история, фокусы и модификации стратегии. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Using the Better Mechanics: Production Mod, you can take full advantage of your industry to pump out the tools of war you need, build a historical amount of equipment, and sustain your offensives for far longer. Are you tired of you or the AI running out of infantry equipment only 3 weeks after the beginning of your offensives? Want to make a realistic large-scale operation or diversify the equipment you want to outfit your army with? Then this mod is for you.

"I think the scaling cost is logical, it's harder to expand the economy after it's already highly developed the way it works in this game by default is very silly, someone with twice as many civ factories literally just expands twice as fast industrially that's not how it would logically work logistics get exponentially more difficult the wider the scale becomes or else the Soviet Union wouldn't have had so many issues with their central planning projects, heh"

  • Rahnu, EAW Discord Server

  • Raised military factory output to account for realistic production numbers of tanks, aircraft, and land equipment, now tuned down from the original value for better balance (raised from vanilla 4.5 to 7)

  • Raised naval dockyard output from 2.5 to 4

  • For balance, rebalanced the petroleum consumption of air, land, and sea military equipment; you should watch out for oil shortages!

  • Resource shortages now hit harder than vanilla, if you don't have the resources you can't build, and that's intentional

  • Factory efficiency ramps up slower but reaches a higher ceiling, factories that have been running for years will feel meaningfully more productive

  • Added a Unit Upkeep attrition cost like other paradox games to simulate the need for replacement parts and other maintenance costs to stop you or the AI from spamming too much (it is a fixed 1% attrition)

  • Added a new economy status mechanic which will put maintenance cost to your factories and help with late-game snowballing of factories (You can turn it off in the game rules now)

Mods like Kaiserreich/KX, R56, or EAW are supported

I'm centralizing everything for my mod collection on a new Discord server. I'll rarely respond to comments, bug reports, or suggestions here. Please use the Discord Server for all future requests.

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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