AS KAR NON HIST
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О материале
«AS KAR NON HIST» — материал мастерской Hearts of Iron IV. Альтернативная история, фокусы и модификации стратегии. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
The pictures above are 95% outdated and are here as examples
What is it all about?
As Kar Mod is all about rebalancing vanilla into a more both experienced/inexperienced player friendly checksum as well as making non hist paths viable while keeping the spirit of vanilla in place. I value both fun of casual gameplay&competetive aspect of Hoi4. This is an essential modification if you are looking for the best Hoi4 experience out there.
Sometimes I also make updates for singleplayer related to AI which also make very small lobbies more interesting.
DISCORD SERVER WITH MOD UPDATES
GENERAL CHANGES
• Made almost all non hist paths playable & balanced in a competetive / casual setting. • Mobilization Speed from War Support 30% -> 100% • Made all Tank MIOs give 0% hard attack and only give soft attack also some trash MIOs got their stats increased to be less trash. • Spies don't remove max planning or entrenchment. • Railway Guns don't reduce your stats with bombardment • Free templates • Free designs • State Anti Air is way stronger and its power is greatly increased by AA research. • Refineries, railways and supply hubs had their HP greatly increased so bombing doesn't nuke them. • Host Tool. • Sending Attachee gives you 50 Max CP Cap so you never need to remove it. • Optional full pregrinds& Grinding Banned / Full Pregrinds + Grinding / No full pregrinds + Grinding. • If grinding is allowed then the grinding is linear so grinding new traits doesn't slow new ones.
MACRO
• Synthetic Oil research greatly increases fuel production from Refs making Germany produce some fuel on their own. • Dispersed Industry gives 3% Efficiency Growth per level. • Armoured Engineering Vehicle cost per support battalion is reduced from 20/30 to 10 so produce less of them. • Light Tank Battalion costs 40 units of Light Tank instead of 60. • State AA is built like forts so low level state AA is cheap. • Research Facilities cost only 2500 IC however they increase by 25000 per Facility of the same type. • Optimized Assembly Lines Policy on MIOs has been changed to 5% output instead of 5% Cap&Growth. • Other Cap&Growth Policies on MIOs have also been nerfed to output. • AT research TD hard attack bonus total 30% -> 25%. • ALL Tank Canons cost only 1 tungsten and less steel. • SS Tanks on Planes don't cost rubber but cost 1 IC more. • ALL Planes aluminum cost reduced. • Added new decisions for Coal Excav for Germany, Soviets, Italy... etc.
MICRO
• Force Attack & Last Stand Generals allow you to Last Stand and Force Attack with shortcut "A" • Naval Invasion Button on shortcut "D"
SUPPORT COMPANIES
• Finnish Company "Long Range Patrol" Initiative per Inf Battalion 2% -> 1%, nerfed. • Assault / Armored Engineer Company Entrenchment buffed but terrain stats greatly reduced, especially on Urban. • Engineer Company Entrenchment reverted back to old 5/10/15/20 flat no matter division size. • Snow/Mountain Ranger stats reduced. • Light Armored Recon Company hard attack for Tanks 10% -> 5% (Modifier for all Tank Battalions in the template)
LOGI STRIKES
• Armoured Train AA 18 -> 100 making them actually shot down planes. • No longer damage railways. • Truck HP for logi strikes calculation increased from 100 to 1000.
STRAT BOMBING
• Strat Bombing Mission takes a long time to ramp up efficiency and flickering it nukes it down to 0%. • Building HP & State AA changes mentioned above.
SUPPLY DROPS
• Increased Supply Paradropped by 7 times. • Reduced CP cost by 50%. • Reduced fuel consumption by these planes by 50%. • Buffed Transport Planes range on all models.
TERRAIN
• Made Forests 70 Combat Width from 60 (Now same as plains). • Forests Air Support Reduction for Enemy 10% -> 33%. • Urban Air Support Reduction for Enemy 50% -> 66%.
DOCTRINES
• Masterful Blitz counters guerilla tactics & tactical widthdrawal, it can be found in Mobile Warfare Grand Doctrine. • Lots of changes to new doctrines and subdoctrines. (Mostly just balance not reworks)
HQ
• No longer reduce your Planning Speed & Ability Effectiveness based on distance. • Deploy Instantly.
TANK TECH
• High Velocity Canon 2 has +5 Soft Attack so mediums bounce less on inf. • Modern Tank Turret gives stats so that thing isn't completely useless. • Super Heavy Turrets no longer increase the IC cost of the Tank by 50%. • Newer Tank chassis give more Max Fuel Capacity in the Tank. • Small Canon Secondary Turrets IC cost scales % of the Tank Cost. (Almost same on Heavy but buffed for Meds)
HIGH COMMAND
• Entrenchment Speed Advisor buffed to 25%/50%/75% Entrenchment Speed. • Army Logistics Advisor changed from Attrition Reduction to 24/48/72 hours of Supply Grace. • Skilled Staffer gives +24 division slots instead of 6. • Adaptable nerfed from 30% to 15%. • Camo Expert from -50% to -25%.
NEW CONTENT
• Democratic Path for Russia. • Strasser Path for Germany. • And lots of focus additions/reworks here and there.
VERY COUNTRY SPECIFIC IMPORTANT CHANGES
• Soviets / Russia start with 4 research slots. • If Italy achieves Italia Irredenta or Roman Ambitions they no longer can fall into Civil War by balance of power. • Soviet / Russian Civil War will always generate only 5 flat world tension and remove it upon completing the CW.
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.