Поиск по STEAMB

Игры по онлайну и скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

Геймплей

真实资源(优化版)

Положительные голоса95%230 голосов игроков
Подписчики2,5 тыс.2 475 в Steam Workshop
Размер файла1,56 МБЗагрузка через Steam
Обновление автора9 июн. 2025 г.Дата обновления материала
真实资源(优化版)

Добавить в игру через Steam

  1. Перейдите в Steam

    Откроется страница именно этого материала.

    Открыть в Steam Workshop
  2. Нажмите «Подписаться»

    На странице Steam войдите в аккаунт, если потребуется.

    Подписаться

О материале

«真实资源(优化版)» — материал мастерской Hearts of Iron IV. Альтернативная история, фокусы и модификации стратегии. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

2025/6/9更新,适配新版。原计划调整西澳大利亚区块以符合现实,无奈发现懂地图区块需要牵涉的内容太多,兼容性会变差,得不偿失,遂放弃。

基于原版“真实资源”以及“潜在资源”MOD进行优化的版本,对原版作者的一些设定进行了调整。 原版作者所搜集的资源储量数据来自于近年,我通过查阅历史文献与数据还原并平衡了一些资源储量数据。比如:

  1. 美国明尼苏达地区在二战时期的铁矿石储量及产量还是很高的,美国的高品质铁矿石资源是在经过了一百多年的高强度开采之后才逐渐枯竭的,二战时期美国的铁矿石不仅能自给自足还能向全世界出口钢铁,原作者使用近年的数据会使得游戏里美国甚至需要从外部进口钢铁,这很不合理。为了游戏性与史实性,我根据历史资料还原弥补了美国五大湖地区的钢铁产量。
  2. 原作者根据近年的全世界橡胶产量数据来制作mod,而橡胶产业在二战时期与近年情况完全是不一样的,那时只有英属马来亚与荷属东印度为主要产区,泰国橡胶种植业还没有发展起来。而且那时候全世界的合成橡胶产业才刚刚起步,只有德国与苏联比较发达,美国则是在二战期间才发展起来。所以我根据二战前的数据删去了原版中的不合理的橡胶与合成炼油厂的数据。
  3. 原作者简单的将所有资源全部设定为相同的政治点与天数以及工厂使用消耗。为了游戏性以及符合史实,我查阅了大量有关全世界各国的现有资源储量及历史开采量等数据资料,对资源勘探决议进行了调整。将部分地区资源勘探需求的勘探科技等级、政治点数以及民用工厂占用调整为符合历史与现实背景(如中国大庆油田勘探与开采难度大,中东部分地区石油勘探时间很晚但品质好成本低,委内瑞拉石油开采成本高,澳大利亚铁矿发现时间晚且政治阻碍很大)。一部分游戏原版就能进行资源勘探的地区我就使用了原版的决议名称代码以及部分需求条件,并对部分决议进行了优化。并且我虽然删除掉了大部分原版游戏的资源勘探决议,但是保留了几个通过国策解锁的相关勘探决议(如利比亚石油与以及中国辽东铁矿)。
  4. 根据原版“潜在资源”mod作者的设定,给部分工业发达的国家在删掉不合理资源的同时弥补了一部分民用工厂(美国最多,现在美国开局拥有300个工厂数量)。
  5. 将几乎所有勘探决议的查看条件都添加了对勘探科技等级的要求,这样就不会像之前那样屏幕被大量决议填满影响视觉了,现在只有达到了相应的勘探技术才能看见相应的决议。 总之,本优化版MOD耗费了本人三四个多月的时间以及大量精力,查阅了大量的资料与文献以及游戏文件,终于搞定了,可喜可贺。遗憾的是,勘探决议的本地化名称原版作者没有做,所有勘探决议都是以代码原型显示的。我将一部分游戏原版就有的决议名称复制了一部分,但大部分的决议还是显示代码名称。我不想再投入更多的时间和精力去继续做了。

Update 2025/6/9 to fit the new version. The original plan was to adjust the Western Australia block to meet the reality, but it was found that understanding the map block required too much content, the compatibility would become poor, and the gains would not be worth the losses, so it was abandoned.

Based on the original "real resources" and "potential resources" MOD optimized version, some of the original author's Settings have been adjusted. The resource reserve data collected by the original author came from recent years. I restored and balanced some resource reserve data by consulting historical literature and data. For example:

  1. During the Second World War, the iron ore reserves and production of Minnesota area in the United States were still very high, and the high-quality iron ore resources in the United States were gradually exhausted after more than 100 years of high-intensity mining. During the Second World War, the United States could not only self-sufficient in iron ore but also export steel to the world. The original author's use of recent data would make the game in which the United States even needs to import steel from outside, which is very unreasonable. For gameplay and historical purposes, I reconstructed the steel production in the Great Lakes region of the United States based on historical data.
  2. The original author made the mod according to the world rubber production data in recent years. However, the situation of rubber industry in the World War II was completely different from that in recent years. At that time, only British Malaya and Dutch East Indies were the main producing areas, and the rubber planting industry in Thailand had not yet developed. And at that time, the world's synthetic rubber industry was just starting, only Germany and the Soviet Union were relatively developed, the United States was developed during World War II. So I removed the unreasonable rubber and synthetic refinery data from the original version based on the pre-World War II data.
  3. The original author simply set all resources to the same political points, days and factory consumption. In order to play and conform to historical facts, I have consulted a large number of data about the existing reserves of resources and historical exploitation of various countries in the world, and adjusted the resource exploration resolution. The exploration technology level, political points and civil factory occupation of resource exploration needs in some areas should be adjusted to meet the historical and realistic background (for example, the exploration and exploitation of Daqing oilfield in China is difficult, the oil exploration in some parts of the Middle East is very late but with good quality and low cost, the oil exploration cost in Venezuela is high, and the iron ore in Australia is discovered late and with great political obstacles). I used the original resolution name code and some of the requirements for some of the areas where resource exploration could be done in the original game, and optimized some of the resolution. And while I've removed most of the original game's resource exploration decisions, I've kept a few related exploration decisions unlocked by state policy (such as Libyan oil and Liaodong Iron mine in China).
  4. According to the setting of the author of the original "potential resources" mod, it compensates some civilian factories for some industrialized countries while deleting unreasonable resources (the United States has the most, and now the United States has 300 factories in the beginning).
  5. Add the requirement of exploration technology level to the viewing conditions of almost all exploration resolutions, so that the screen will not be filled with a large number of resolutions as before, which will affect the vision. Now, only the corresponding exploration technology can see the corresponding resolution. In short, the optimized version of the MOD cost me more than three or four months of time and a lot of energy, access to a large number of materials and literature and game files, finally done, happy to congratulate. Unfortunately, the original author of the localization name of the exploration resolution did not do it, and all exploration resolutions are displayed as code prototypes. I copied some of the resolution names from the original game, but most of the resolution still showed code names. I don't want to put any more time and energy into it.
Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

Настройки cookies

Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

Технологии, провайдеры и сроки хранения