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Better Mechanics : Kaiserreich Enhanced AI

Положительные голоса97%121 голосов игроков
Подписчики6,7 тыс.6 668 в Steam Workshop
Размер файла1 МБЗагрузка через Steam
Обновление автора21 июл. 2026 г.Дата обновления материала
Better Mechanics : Kaiserreich Enhanced AI

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О материале

«Better Mechanics : Kaiserreich Enhanced AI» — материал мастерской Hearts of Iron IV. Альтернативная история, фокусы и модификации стратегии. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

GET READY FOR THE ULTIMATE WELTKRIEG EXPERIENCE!

DO NOT RUN THIS WITH OTHER AI MODS. IT WILL NOT MAKE THE AI BETTER.

This mod is not standalone, you must run it with Kaiserreich.

NSB and BBA are highly recommended but not required.

A Kaiserredux version is available here.

Join the Better Mechanics Discord to help improve the HoI4 experience.

Join the Enhanced AI Discord to help improve the mod (and play mp!).

Supported HOI4 version: Operation Postern (1.19) Supported KR version: What Happened in Ju (1.6.4)

Note : If the mod is outdated, you can play the light version, which is always up to date.

Other note : The mod can update at any given time. If you don't want your saves to get glitchy, do yourself a favor and play in Offline Mode to freeze your mod versions in place.

Do you love Kaiserreich but are tired of the same old AI? Then this mod is made for you. Kaiserreich Enhanced AI is designed for veteran HoI4 players who want to face off against stronger and more varied AI armies for a more immersive Weltkrieg experience.

This is not a hardcore “meta” mod. Its purpose is to enhance both challenge and immersion.

NO AI BUFFS!

Here is a list of the main things this mod does:

  • **ARMY COMPOSITION: ** AI will field a variety of division types: infantry, shock infantry, motorized, mechanized, armor and heavy armor. There will be variations in army composition according to the AI's doctrine (e.g. MW will make more motorized divisions). As its industry grows, AI will make more armor regardless of doctrine.

  • **AIR FORCE COMPOSITION: ** AI will mainly produce fighters throughout the game. If it is winning the air war, the AI will slightly gear its production towards CAS . When it has enough industry, the AI will produce more or less tacs and strats according to its doctrine.

  • **LAND/AIR DOCTRINES: ** Overhauled land and air doctrine/subdoctrine choices for the AI. Locked and unlocked some options so that the AI picks effective doctrine combinations .

  • **PLANE AND TANK DESIGNS: ** Stronger designs for planes and tanks of all types and eras . No less than twelve medium and modern tank designs customized for each doctrine (SF/GBP build balanced tanks, MW focuses on speed, MA focuses on cost effectiveness).

  • **INFANTRY DIVISIONS: ** No less than fifteen infantry templates for different doctrines and industry levels. Say hello to unpredictability.

  • **ARMOR DIVISIONS: ** No less than sixteen armor templates for different doctrines and industry levels. Including heavy tanks!

  • **MOT/MECH DIVISIONS: ** New motorized & mechanized roles, separate from line infantry . You may spot some Katyushas in late game!

  • **INDUSTRY BUILDUP: ** AI will civ-greed for a little bit then go all in on mils . Lowered the desire to build docks for land-focused majors like Russia and the Commune. AI will build some refineries and a couple of silos according to its need.

  • **RESEARCH PRIORITIZATION: ** AI will prioritize important techs like guns, tanks and planes , but not to the extent of ignoring everything else.

  • **FRONTLINE MICRO: ** AI adopts frontline postures based on strategic and tactical factors, weighing logistics, air superiority and relative strength before committing to offensives. Cores will be defended , no more Germany besieging Moscow while the Internationale is at the gates of Berlin!

Important : This mod significantly increases the number of templates the AI makes, causing it to spend more xp on designs than a human. To level the playing field, it is highly recommended to run Enhanced AI alongside Division Templates Cost Less XP.

Rule of thumb: if a mod does anything equivalent or similar to what is in the Features section, it is likely not compatible. Below are some notes on the compatibility of specific mods.

Kaiserreich Naval Rework

Compatible. Apart from reworking naval invasions, Enhanced AI does not affect navy . However, you should use (https://steamcommunity.com/sharedfiles/filedetails/?id=3737979554) to fix an issue with the AI overproducing cv planes.

Autobahn nach 56

Compatible.

Tech extension mods

Compatible.

Other KR submods

Should be compatible. Make sure to give this mod priority in the load order, just in case.

Other AI mods

Absolutely not compatible. Note that BM: Extended Units and Extended Units Light count as AI mods and are therefore not compatible.

Thanks to the Better Mechanics team for their help in developing Enhanced AI! And to the Kaiserreich and Kaiserredux teams for their respective mods!

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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