OWB: Navy Rework
Добавить в игру через Steam
Нажмите «Подписаться»
На странице Steam войдите в аккаунт, если потребуется.
Подписаться
О материале
«OWB: Navy Rework» — материал мастерской Hearts of Iron IV. Альтернативная история, фокусы и модификации стратегии. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
THIS MOD DOES NOT WORK WITH Rustbelt Rising(RBR), Monarchs & Margritas(M&M), OR New England Rising(NER). A COMPATIBILITY WILL BE MADE IN THE FAR FUTURE.
- "What lurks below is merely child's play to what lurks above on land..." *
I always felt like Old World Blues had a Navy that was sorely lacking, having not officially been updated since 2019, Old World Blues has kind of left the Navy and many other aspects of the game by the wayside. They have done so for VERY good reason mind you but it has always bugged me that they just never fixed Navy after it broke the first four or five times from Vanilla HOI4 updates. Many things in Navy were left dead and buried by Old World Blues, Carriers, modules that were bracketed over, inland nations with naval tech, and so much more.
Well no more.
Since I first got into modding and Old World Blues, starting with a defunct music mod, I had been itching to fix or improve Old World Blues' Navy at the very least. However I was always sidetracked by other things. Now? That is no longer an issue. After many years of delay, I have at last done what I have long wanted to do.
** Old World Blues: Navy Rework **
My pride, my joy, my baby! This puppy was literally in my head for YEARS so I am finally glad to put pen to paper with this big guy.
Overhauling EVERY aspect and part of the Old World Blues naval system, this mod does MANY things, least but not limited to;
-Overhaul of Technologies -Overhaul of Modules -Overhaul of core Navy mechanics for the Old World Blues map -Reuse and reworks of Old World Blues Navy GFX -Rework of EVERY Old World Blues Order of Battle File(OOB) to make Navies more important in OWB -TOTAL overhaul of the Old World Blues AI to focus on Navy again, many aspects of OWB's code broke the AI and made them NOT build a Navy like how they were supposed to -Rework of the Navy Doctrines Tab -Rework of the Navy Designer -Rework of the Navy Names System -TOTAL overhaul of Old World Blues Navy Localization -Addition of Pre-War Naval Companies -Rework of the OWB Post-War Naval Companies
As you can see, it is a lot and that wasn't even all of it!
Now with this mod out, I have at last done what I set out to do LITERAL years ago. I am overjoyed and happy to have made this mod and hope each and every one of you like it. I have even made it as simple as possible so a noob, greenhorn, or whatever you call someone new to HOI4 can even understand it!
Mod Fun Facts
-"I managed to boost Old World Blues with Navy Rework, on loading in to main menu, by 60%-80% alone. In addition I boosted ingame FPS from 13-20 FPS to 60+ FPS. I tracked this with an FPS and performance tracker."
-"This mod was by far the most tedious of my Rework mods, with Air Rework being the hardest to code of the three mods."
-"The Naval DLC, Man The Guns, was by far the most modder friendly DLC I have ever seen thus far!"
-"Old World Blues at one point or another had 28 total modules for the Navy Designer, they still do in the code. I restored 24 of those and deleted the other four."
-"Old World Blues at one point had Aircraft Carriers, one remnant of this is the Titanic from Raise the Titanic movie being used as GFX...no I am not kidding."
Mod Compatibility Combinations/Lists
** A-Z LOAD ORDER ONLY **
FNR = Fallout Naval Rework <- That doesn't mean Fox Naval Rework for some of you jokesters out there AVR = Air And Vehicles Rework
WITH OR WITHOUT Additional Rework Mods, ONLY use these if you need to
OWB: Navy Rework Map Compat <- ONLY turn this on if you have the map mods on
FNR: AVR ERX USA Textures Compatibility Patch <- ONLY turn this on IF you are using ERX: USA Retextures
Without Additional Rework Mods - Default
OWB: Navy Rework
Without Additional Rework Mods - UTCM
OWB: Navy Rework FNR: UTCM Patch <- ALSO ALL DEPENDENCIES FOR UTCM
Without Additional Rework Mods - ERX
OWB: Navy Rework FNR: ERX Compat
Without Additional Rework Mods - EO+
OWB: Navy Rework FNR: EO+ Compat
Without Additional Rework Mods - LAE
OWB: Navy Rework FNR: LAE Compat
With Additional Rework Mods - Default
OWB: Navy Rework OWB: Air Rework OWB: Vehicles Rework FNR: AVR Compatibility Patch
With Additional Rework Mods - UTCM
OWB: Navy Rework OWB: Air Rework OWB: Vehicles Rework FNR: AVR UTCM Compatibility Patch <- AND UTCM Dependencies
With Additional Rework Mods - ERX
With Additional Rework Mods - Default combination OR With Additional Rework Mods - UTCM combination FNR: AVR + ERX Compatibility Patch
With Additional Rework Mods - LAE
With Additional Rework Mods - Default combination OR With Additional Rework Mods - UTCM combination FNR: AVR + LAE Compatibility Patch
Mod Compatibility Patch Links
FNR = Fallout Naval Rework <- That doesn't mean Fox Naval Rework for some of you jokesters out there AVR = Air And Vehicles Rework
ANVR ERX USA Textures Compatibility Patch: Air and Vehicles Rework + USA Retextures ANVR Compatibility Patch: Air Rework + Vehicles Rework Compatibility Mod ANVR + UTCM Compatibility Patch: Air and Vehicles Rework + UTCM Compatibility ANVR + ERX Compatibility Patch: Air and Vehicles Rework + ERX Compatibility Mod ANVR + LAE Compatibility Patch: Air and Vehicles Rework + LAE Compatibility Mod FNR: UTCM Compatibility Patch: OWB: Navy Rework UTCM Compat ANVR: Over The Horizon Map Compat: OWB: Navy Rework Map Compat <- This helps the mod work with Map Mods FNR: ERX Compat: OWB: Navy Rework ERX Compat FNR: LAE Compat: OWB: Navy Rework LAE Compat FNR: EO+ Compat: OWB: Navy Rework EO+ Compat ANVR: LAE + Highways Compat: OWB: ANVR + LAE Highways Compatibility Mod
CREDITS
Authors of OWB: Navy Rework
** FoxySkies **
Special Thanks To The Following Persons/Contributors
** Zachtou74/Pohatou74 ** for Pre-War USA Ship GFX ** Type74/IJN Yamato ** for Ship TopView GFX ** Mr. Punk ** of Vanilla Navy Rework for allowing me to use some of VNR's GFX and code ** N64 ** for his future GFX towards the mod, particularly the mod thumbnail ** Zam138 ** for minor assistance in figuring out why some code was not working and for minor assistance in figuring out the GUI ** Saint Taaka ** for some joke ideas, I hid throughout, not saying what I added ** Vaulttec22 ** for moral support, thank ya buddy :3
OWB Credits
** Old World Blues Dev Team **
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.