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Better Mechanics : Artillery Reborn

Положительные голоса97%277 голосов игроков
Подписчики18,3 тыс.18 252 в Steam Workshop
Размер файла365,41 КБЗагрузка через Steam
Обновление автора12 июн. 2026 г.Дата обновления материала
Better Mechanics : Artillery Reborn

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О материале

«Better Mechanics : Artillery Reborn» — материал мастерской Hearts of Iron IV. Альтернативная история, фокусы и модификации стратегии. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Artillery shaped the battlefield of World War II, but in Hearts of Iron IV its cost, width, and offensive performance often make it difficult to justify.

Better Mechanics: Artillery Reborn is a focused balance overhaul that makes artillery worth building and gives each type a clear role.

No feature bloat or new mechanics. Just better numbers.

The Problem With Vanilla Artillery

  • 3-width battalions fit awkwardly into many common division templates and can waste available combat width.

  • Its industrial cost often provides too little combat value.

  • Low breakthrough makes artillery-heavy divisions fragile on offense.

  • Rocket artillery lacks a strong battlefield identity.

What This Mod Changes

Combat Width: 3 -> 2

  • All affected artillery battalions use 2 combat width.

  • Cleaner templates with less wasted width.

Line Artillery and Motorized Artillery

  • Soft Attack: +25%

  • Hard Attack: +150%

  • Defense: +25%

  • Breakthrough: +25%

  • Piercing: +100%

  • Role: Reliable general-purpose fire support for both defensive and offensive formations.

The hard attack and piercing represent concentrated fire, direct-fire engagements, and specialized ammunition. Artillery can support attacks against armor, but does not replace dedicated anti-tank units.

Rocket Artillery

  • Soft Attack: +50%

  • Hard Attack: +150%

  • Breakthrough: +50%

  • Piercing: +150%

  • Role: High-impact assault artillery for breaking fortified, concentrated, or heavily equipped formations.

Massed salvos, rapid saturation, and shock make rocket artillery the strongest option for supporting major assaults.

Motorized Rocket Artillery

  • Soft Attack: +25%

  • Hard Attack: +150%

  • Breakthrough: +25%

  • Piercing: +150%

  • Role: Mobile anti-armor fire support for fast divisions.

Motorized rockets trade some raw assault power for mobility. Both truck-towed and vehicle-mounted rocket battalions use this profile.

Historical and Gameplay Rationale

  • Artillery was central to suppression, defense, and offensive preparation.

  • Conventional guns threatened armor through concentrated fire, direct fire, and specialized ammunition.

  • Rocket artillery traded precision for rapid saturation and shock.

  • These bonuses represent battlefield influence, not the literal performance of every gun or rocket.

Design Principles

  • No hidden cheats or country-specific advantages.

  • No scripts, new equipment, or technology changes.

  • Bonuses scale with existing progression.

  • Dedicated anti-tank units remain the specialized answer to armor.

What This Mod Does Not Do

  • Does not change equipment files or technology trees.

  • Does not add new unit types or mechanics.

  • Does not change AI behavior.

  • Does not modify support artillery companies.

  • Does not rebalance anti-tank or anti-air battalions.

  • Does not rebalance self-propelled artillery.

Known Limitations

  • The AI is not taught to redesign divisions around the new balance.

  • Mods replacing the same artillery file can override these changes.

Compatibility

This version is designed for The Road to 56.

Compatible with mods that do not replace

common/units/artillery_brigade.txt

. Major total conversions and unit overhauls may conflict.

Load Order: Place this mod below other artillery mods if you want its values to take priority.

Expected Gameplay Impact

  • Artillery-heavy divisions become viable in offensive operations.

  • Rocket artillery becomes the premium assault option.

  • Motorized rockets provide useful support for fast formations.

  • Combined-arms designs are rewarded over pure infantry spam.

For bug reports and suggestions, please use the Discord Server. Workshop comments are not monitored.

Enjoy the God of War.

(https://forums.civfanatics.com/threads/racing-the-darkness-a-sid-meiers-alpha-centauri-fan-fiction-photoessay.682276/)

Оригинал в Steam Workshop

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