Tech Baseline Mechanics
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О материале
«Tech Baseline Mechanics» — материал мастерской Hearts of Iron IV. Альтернативная история, фокусы и модификации стратегии. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Tech Baseline Mechanics
Keep AI countries technologically credible without taking over player research.
TBM gives each country a believable tech baseline based on overall power and branch competence. Majors stop missing obvious tank, air, radar, or naval tech. Regional powers stay dangerous in the branches they can actually support. Minors stay relevant without turning into ahistorical superpowers.
What It Changes
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AI nations stay closer to a believable tech floor
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Countries under pressure get catch-up help instead of collapsing forever
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Late-game wars are decided more by production, planning, and execution
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Research still matters because TBM sets the floor, not the ceiling
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AI-only by default, with optional player support through game rules
How It Works
Every country is scored for overall power, placed into a tier, and then granted tech only in branches it can realistically support. Naval powers get naval tech. Land-focused industrial states get tanks, artillery, and support tech. The system runs on a 6-month rotation to keep performance stable.
Highlights
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6 power tiers with baseline lag and grant caps
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Separate Land, Air, Naval, and Industry competence
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War, faction, puppet, and desperation catch-up bonuses
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Research-speed spirits tied to national competence
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13 game rules for scope, intensity, doctrines, notifications, and debug visibility
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Save-safe and no DLC required
Version: 2.0.0 | HOI4: 1.17.5.2 | DLC Required: None
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.