Поиск по STEAMB

Игры по онлайну и скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

Альтернативная историяНациональные фокусы

SW Executor Revived

Положительные голоса96%397 голосов игроков
Подписчики15,8 тыс.15 758 в Steam Workshop
Размер файла223,61 МБЗагрузка через Steam
Обновление автора19 июл. 2026 г.Дата обновления материала
SW Executor Revived

Изображение 1 из 14. Материалы автора из Steam Workshop.

Добавить в игру через Steam

  1. Перейдите в Steam

    Откроется страница именно этого материала.

    Открыть в Steam Workshop
  2. Нажмите «Подписаться»

    На странице Steam войдите в аккаунт, если потребуется.

    Подписаться

О материале

«SW Executor Revived» — материал мастерской Hearts of Iron IV. Альтернативная история, фокусы и модификации стратегии. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Star Wars: Executor (Revived)

A revival of the abandoned Hearts of Iron IV mod "Star Wars: Executor" (originally by lg13826, Workshop ID 1812450199), brought forward to HoI4 1.19 "Case Green".

The original mod went unmaintained after late 2021. Across NSB, BBA, AAT, GoE, ToA, WuW, SEA, and 1.19, vanilla updates silently broke piece after piece until the mod would not even reach the main menu. This revival fixes that, then builds on it. It began as a faithful port of lg13826's original design and has grown a full second act on top of it.

Credits

The foundation of this mod (the Galactic Empire as a faction, the original Imperial focus tree, stormtrooper subunits, TIE fighter models, the Imperial tank, blaster equipment, the imperialism ideology, the Empire's tech folders, the bespoke Imperial tech tree GUI, and the original localisation and lore) was created by lg13826. Massive cudos. This revival exists because their work was good enough to be worth saving from version rot.

What you get

  • The Galactic Empire (tag IMP) as the headline nation from the vanilla 1936 bookmark, with Darth Vader as Imperial leader and a Coruscant Imperialism government.

  • An Imperial garrison stranded after the Executor's crash, holding Kuwait at scenario start, with a powered economy, the 1.18 energy mechanic, and the ship reconstructed over time.

  • A large Imperial focus tree with a full second act: COMPNOR (propaganda, the Imperial Security Bureau, and a manpower spine), the Moff System (carve the planet into Oversectors), and the Inquisitorius leading to Vader's choice to serve the Emperor or crown himself.

  • The Planetary Government: proclaim Imperial rule over the world, rename the throne-world to Imperial Center, demand the submission of minors, and govern the planet through Imperial decisions.

  • A working Imperial air force: stormtrooper infantry with E-11 blasters, the full TIE line, a dedicated gunship line, strategic bombers that drop nukes, and concussion missiles.

  • A Star Wars flavored Imperial Navy built at captured, rebuilt Kuat-pattern drydocks: its own hulls and modules (repulsor escorts and cruisers, capital ships, fleet carriers, and submersibles), with vanilla naval gated out for the Empire, and Grand Admiral Thrawn to command it.

  • A deep Imperial Army branch off the Grand Army: mass-produced AT-AT walkers, repulsor speeder corps, and siege artillery, converging on a combined-arms capstone.

  • Imperial design companies (Military Industrial Organizations) with lore traits and custom emblems: Rothana, Sienar Fleet Systems, BlasTech, Kuat, Cygnus Spaceworks, and Koensayr Manufacturing.

  • Conquest of the Middle East and beyond, updated for the reworked 1.18 map, with the colonial powers and their mandates handled correctly.

  • Six dedicated Empire tech folders with bespoke Star Wars decoration, plus a deep Imperial officer roster.

Roadmap

  • Imperial Diplomacy: found the Imperial faction, absorb nations, and pressure enemy coalitions to release their members.

  • Imperial Arsenal: license Imperial pattern equipment to your subjects so their armies stop fielding obsolete native kit.

  • Special Projects and the rest of the modern feature set Paradox has shipped since the mod was abandoned.

Status

Playable. Active development. Expect bugs. Bug reports welcome.

Compatibility

Game version: HoI4 1.19.x "Case Green". Achievement compatible: no (overrides core files). Ironman compatible: no. Multiplayer: untested, will probably desync.

License

Same spirit as the original mod and Steam Workshop norms. Non commercial. Attribution required. Star Wars content remains the property of Lucasfilm / Disney as fan use. Just don't strip credit from lg13826. If lg13826 ever reappears and wants to take it back, the door is open.


Latest release: v0.8 - The Grand Admiral

For HoI4 1.19.x. Start a NEW GAME: the new focuses, units and unlocks only take effect on a fresh save.

Grand Admiral Thrawn

  • Thrawn joins the Empire. Pulled gravely wounded from the Executor's wreckage and kept in failing stasis, he is revived once the Restore the Bacta Tanks focus floods the field hospitals with bacta. A documented in-game story event tells what happened to him and brings him back as a superb naval commander with a bespoke Grand Admiral trait.

Imperial Army

  • The Grand Army branch now runs deep. Past The Imperial War Machine it splits into three paths you can take in any order: Imperial Walkers leading to AT-AT assault legions, the Repulsor Speeder Corps for speed and mobility, and Imperial Siege Artillery, all converging on The Unbreakable Army combined-arms capstone.

  • Restore the Bacta Tanks sits mid-branch: a field-medical bonus that returns wounded troopers to the line far faster, plus a one-time manpower injection.

  • The COMPNOR manpower spine (SA groups, COMPForce, the Auxiliary Corps, and the Legions of the New Order) now gives substantially more conscription and non-core manpower, easing the Empire's early manpower crunch.

Navy

  • Focuses that deploy a fleet now require the matching hull research instead of handing it to you. You no longer receive warships you never developed: research the hulls first, then the focus musters the ships.

  • The long-range reach focuses are gated behind Global Domination and now spell out exactly what they do.

Conquest and economy

  • Taking Turkey and its neighbors no longer drags the whole planet into the war. The target is now fully isolated first: freed from any overlord, pulled out of any faction, and stripped of every guarantee before the war goal fires.

  • New repeatable decisions develop coal in core territory, for the 1.19 coal resource.

Discord https://discord.gg/2kN2ukzv5d

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

Настройки cookies

Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

Технологии, провайдеры и сроки хранения