Cheat Decisions
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О материале
«Cheat Decisions» — материал мастерской Hearts of Iron IV. Альтернативная история, фокусы и модификации стратегии. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Cheat Decisions
About This Mod
Stop wasting time with the developer console or memorizing country tags. Cheat Decisions integrates all essential sandbox, cheat, and debug tools directly into your native Decisions Menu. Built for mod testers, scriptwriters, and casual players who want simple, clean, one-click buttons.
Patch notes are shown in-game via a custom event on your first load. Available in English and Simplified Chinese (简体中文).
Latest Patch Notes
Special Projects & Intelligence Update (v2.12): Updated for game patch 1.19.3. Added Special Project Speed and Breakthrough decisions, Resource Extraction and Resource Trade decisions, and a brand new Intelligence category. Fixed several script errors (Buildings decisions, patch note picture, duplicate localisation key). Thank you all for the feedback and requests, keep them coming!
Previous update - Cheat Expansion Update: Added the Air Force category, Army Speed, Summon Division, Equipment Stockpile, World Tension, the Country Specific category and Simplified Chinese localisation.
Available Categories & Decisions
Air Force
- Air Speed, Attack, Defence and Agility: +10% / +25% each (stackable)
Autonomy Management
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Reduce/Restore Autonomy Tiers in steps of 0.25 to 1.00 daily (stackable)
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Reset Button to instantly wipe modifiers back to baseline
Buildings & Construction
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Instant Building Slots, Factories, Air/Naval Bases and Radar Stations
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Construction Speed +25% up to +1000% (with matching reduce options)
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Consumer Goods reduction down to 0%
Combat & Divisions
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Army Attack, Defence and Speed: +25% / +50% / +100% (stackable)
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Supply Consumption and Out-of-Supply Penalty: -25% / -50%
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Attrition reduction: -1% / -2%
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Equipment Stockpile: instantly add Infantry, Support, Artillery, Anti-Tank, Anti-Air, Motorized, Mechanized, Light/Medium/Heavy Tank equipment and Convoys
Summon Division
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Instantly deploy a fully-equipped division to your capital: Infantry, Cavalry, Motorized, Mechanized, Light/Medium/Heavy Tank, Marine, Mountaineer, Paratrooper
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Please read: HOI4 does not let decisions read your template names, so an option only appears if you have a template with the exact default name, e.g. "Infantry Division", "Medium Tank Division", "Paratrooper Division" (capitalisation matters). If an option is missing, duplicate or rename a template to match.
Country Specific
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USA: Boost, max out, or clear Congress support
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Soviet Union: Raise, lower, or clear Stalin's Political Paranoia
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Only visible when playing the matching country
Diplomacy
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Force/strip Major Power status
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+200 Opinion boost, filtered by continent
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Dynamic Civil War: Start an uprising led by the most popular opposition ideology; its size scales with support and you switch control to the rebels (rebel tag uses a generic focus tree)
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World Tension: raise or lower by 10% / 25%
General Mana Management
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Political Power: +500 / +1000 / +2000
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Command Power: +25 / +50 / +100
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Stability & War Support: +50% / +100%
NEW: Intelligence
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Intel Gain (civilian, army, navy, air force), Decryption Power and Intel Network Gain: +25% / +50% / +100% / +500% each (stackable)
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Operative Slots: +1 / +2 / +5 (stackable)
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Matching reduce options and one-click remove
Military Cheats
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Manpower: 1K to 1M
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Army/Navy/Air XP: +250 / +500 each
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Division Training Time: -25% to -75% (stackable)
Navy
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Naval Speed: +10% / +25% (stackable)
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Capital Ship and Submarine Attack & Defence: +10% / +25% each
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Screen Ship Attack: +10% / +25%
Party Popularity
- Boost Democratic, Communist, Fascist or Neutrality popularity by up to +100%; the button for your ruling party auto-hides
Production Scaling
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Military Factory & Dockyard Output: +50% to +500%, with mirrored reductions
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Production Efficiency Gain and Cap: +100% to +1,000% each (stackable)
Research & Development
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Up to +5 extra research slots
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Research Speed: +25% to +1000% (paired with reductions)
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NEW: Special Project Speed: +25% to +1000% (stackable, paired with reductions)
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NEW: Breakthroughs: add +10% progress or one full breakthrough to Land, Naval, Air or Nuclear, or to all four at once
Resources & Map States
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Fuel: hard-set to 1K/5K/10K or inject 100K/500K
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Steel, Tungsten, Chromium, Rubber, Aluminium and Oil cheats per-state
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NEW: Resource Extraction: +25% to +500% (stackable, paired with reductions)
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NEW: Resource Trade: +4 to +32 resources per factory used for trade (stackable, paired with reductions)
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Core selected state, or all controlled states at once
FAQ
Mid-campaign / safe to disable? Yes to both - no map or tag edits, and it removes cleanly without corrupting saves.
Conflicts? No - isolated script files, no vanilla overwrites. Compatible with Kaiserreich, Road to 56, Millennium Dawn and others.
Can I edit the values? Yes - plain text files in common/decisions/.
Performance? Negligible - about 30 dynamic modifiers that only work while their variable is stacked.
Does Research Speed also speed up Special Projects and Breakthroughs? No. They have their own decisions under Research & Development.
Technical Details
Traditional cheat mods rely on National Spirits, which cap at 20 slots per nation and bloat saves. This mod uses Dynamic Modifiers + variable-based scaling: one modifier per category reads a live variable daily, so zero Spirit slots, unlimited stacking and no save bloat. All files use unique cheat_* prefixes. Congress Support and Political Paranoia use the base game's own variables (senators_support / representatives_support, sov_paranoia), so they work with existing focuses and events.
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.