Gameoverse: World Lock Protocol
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О материале
«Gameoverse: World Lock Protocol» — материал мастерской Hearts of Iron IV. Альтернативная история, фокусы и модификации стратегии. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Gameoverse: World Lock Protocol [Alpha 0.2]
A story-driven Hearts of Iron IV mod based on the core idea of Gameoverse: what if winning the game is not salvation, but the end of the world?
In this timeline, Earth is treated as a Game World. Every great power believes it is the hero of history. Every victory path can become a route to completion. If one route reaches the ending, the world may collapse into Float.
Community
Gameoverse community and mod news:
Current Alpha State
This is an Alpha release.
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Farcade / Sapportage campaign: mostly playable and the main focus of the current version.
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Normal country / Hero Route gameplay: experimental, but already supported. Syntax may guide you toward completion while Farcade tries to stop your victory.
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Syntax campaign: partially playable and still being expanded.
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Balance, late-game wars, endings and graphics are still subject to change.
Main Features
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A custom Farcade / Sapportage campaign starting from Mauritius.
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Nimble repair, Earth adaptation, relay drones and Kibble Star breach modules.
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Mozambique crisis and the first World-Lock protectorate.
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South Atlantic resource campaign through Uruguay, Argentina and Chile.
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Syntax expansion through Madagascar, Venezuela, Colombia and Peru.
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World Integrity Alert: push the rules too hard and the world starts looking back.
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Major Route Board: Germany, USSR, Britain, USA and Japan as possible completion routes.
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Post-1945 route wars and final endings.
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Floatification endings when the world is completed.
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Experimental gameplay for any normal country as the “hero route”.
Playable Paths
Farcade / Sapportage Prevent the world from being completed. Build a base from almost nothing, adapt impossible technology to 1930s Earth, create protectorates, and eventually lock the major powers before any single victory route can finish the world.
Syntax Guide the hero. Accelerate the route. Break Farcade’s locks. Harvest Float from completed worlds. This campaign exists in Alpha, but is not yet as complete as Farcade.
Any other country Play normal HOI4 — until you are no longer normal. If your country becomes the hegemon, Syntax may offer the final route. Farcade may support your enemies to stop you from “winning” the world.
Victory and Endings
The mod includes several ending types:
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True World Lock ending for Farcade.
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False Farcade victory where domination becomes completion.
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Hero hegemon ending for normal countries.
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Hero route failure ending.
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Syntax harvest ending.
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Secret Syntax ending.
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Farcade and Syntax collapse events.
Recommended Start
For the most complete experience, start as:
FAR — Farcade Landing Zone / Sapportage Landing Zone
For experimental routes, try:
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SYN — Syntax Relay
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Germany, USSR, Britain, USA or Japan
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A smaller country if you want to test how the hero-route system reacts
Known Issues / Alpha Notes
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Syntax content is still smaller than the Farcade campaign.
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Some focus and event graphics are still being replaced.
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Late-game balance may be unstable.
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AI behavior for normal-country campaigns is experimental.
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The mod is built for the current supported HOI4 version listed in the launcher.
Disclaimer
This is a fan-made, unofficial mod. It is not affiliated with or endorsed by Paradox Interactive, Steam, GLITCH Productions, or the official Gameoverse team.
Credits
Mod concept, writing direction and development: Treyg0lniik / Gameoverse TG community.
Special thanks to everyone testing the Alpha and reporting bugs.
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.