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Captured Generals: Execute or Recruit

Положительные голоса94%183 голосов игроков
Подписчики5,5 тыс.5 549 в Steam Workshop
Размер файла263,13 КБЗагрузка через Steam
Обновление автора8 авг. 2026 г.Дата обновления материала
Captured Generals: Execute or Recruit

Изображение 1 из 6. Материалы автора из Steam Workshop.

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О материале

«Captured Generals: Execute or Recruit» — материал мастерской Hearts of Iron IV. Альтернативная история, фокусы и модификации стратегии. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Captured Generals: Execute or Recruit

Enemy commanders captured on the battlefield are yours to deal with. Interrogate and execute them for military intelligence — turn them and put them to work for you — or trade them home for a price.

Works standalone — no other mods required.

How it works

When you capture an enemy general in battle, three new decision categories appear. Each captured officer is listed by name, with their nation's flag. Choose who faces the firing squad — who changes sides — and who goes home, for a price.

Execute

Interrogation before execution yields army intel on the enemy nation. But killing prisoners outrages the enemy and stiffens their resolve.

  • Cost — 100 Political Power + 10 Command Power

  • Junior officers (skill ≤ 2) — +2 army intel, +1% enemy war support

  • Experienced (skill 3–4) — +3 army intel, +2% enemy war support

  • Elite (skill 5+) — +5 army intel, +3% enemy war support

Execution Records

A statistics panel tracks how many generals you've executed, and the worldwide total.

Recruit

A collapsing homeland makes for willing converts. When a commander has nothing left to return to, he can be persuaded to change sides — and his defection humiliates the nation he left behind.

  • Requirement — his nation must be on the brink of collapse (surrender progress above 30%)

  • Cost — 300 Political Power + 30 Command Power

  • He joins your command — with his skill and traits intact, ready to lead your armies

  • Junior officers (skill ≤ 2) — -1% enemy war support

  • Experienced (skill 3–4) — -2% enemy war support

  • Elite (skill 5+) — -3% enemy war support

Exchange

Not every prisoner must face the firing squad or change sides. A captured commander can be traded back to his nation — for a price paid in political power. But the trade cuts both ways: the returning hero lifts enemy spirits, and he will command against you again.

  • Cost — nothing but the prisoner himself

  • Junior officers (skill ≤ 2) — +50 Political Power, +1% enemy war support

  • Experienced (skill 3–4) — +75 Political Power, +2% enemy war support

  • Elite (skill 5+) — +100 Political Power, +3% enemy war support

Civilian Casualties integration

Fully compatible with Civilian Casualties. When both mods are active, executed generals automatically count toward military losses and your "caused" death statistics. Works perfectly on its own too.

Load order: if using both mods, place Civilian Casualties above Captured Generals: Execute or Recruit in your playset.

» Click here to get Civilian Casualties «

Languages & Credits

Requirements

  • Thunder At Our Gates DLC required — the captured-general mechanic this mod builds on comes from that expansion

  • Disables achievements, like any mod that changes game files

  • Does not overwrite any vanilla files — compatible with almost everything

  • Designed for singleplayer

If you enjoy this mod, please rate it up and add it to your favorites — it really helps more people find it on the Workshop!

Found a bug or have a suggestion? Leave a comment!

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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