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FPS BOOSTER

Положительные голоса97%391 голосов игроков
Подписчики25,7 тыс.25 654 в Steam Workshop
Размер файла292,25 КБЗагрузка через Steam
Обновление автора17 июл. 2026 г.Дата обновления материала
FPS BOOSTER

Добавить в игру через Steam

  1. Перейдите в Steam

    Откроется страница именно этого материала.

    Открыть в Steam Workshop
  2. Нажмите «Подписаться»

    На странице Steam войдите в аккаунт, если потребуется.

    Подписаться

О материале

«FPS BOOSTER» — материал мастерской Hearts of Iron IV. Альтернативная история, фокусы и модификации стратегии. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Ultimate FPS & CPU Booster This mod is an aggressive, highly targeted engine and graphics optimizer designed to squeeze out maximum FPS and drastically improve simulation speed (day ticking) without breaking vanilla gameplay mechanics or combat logic.

What exactly does this mod do?

CPU & AI Optimizations (Faster Simulation Speed) The AI calculates too many unnecessary things daily. I spaced these intervals out: Trade & Diplomacy: AI checks global trade and diplomacy every 96 hours (instead of 24h) Template Design: AI checks for better division templates every 30 days (instead of 7) Doctrines: AI evaluates doctrine upgrades every 90 days (instead of 7) Equipment Upgrades & Refits: Equipment checks moved from 7 to 30 days. Ship refits moved from 28 to 90 days. Pathfinding & Targeting: Naval target recalculations and Strike Force checks are restricted to once a week (7 days) instead of 5 days. AI raid target evaluations reduced from 50 to 20 per hour.

Save Bloat & RAM Reductions Obsolete Templates: AI deletes unused templates from memory after 90 days (instead of 180) Log Purging: Combat, garrison, and naval accident logs are wiped from the save file after 1-3 months (instead of 1-2 years) Hidden Tracking: AI division movement history tracking is completely disabled to save memory (Don't worry, the AI doesn't actually use this data for combat anyway, it's just useless background bloat)

Graphics & GPU Optimizations (Max FPS) Flat Terrain Textures (VRAM Saver): Replaced heavy, high-resolution terrain textures (plains, mountains, forests, etc.) with extremely lightweight, 16x16 pixel solid-color .dds files. This natively gives you the famous flat "paper map" look and drastically reduces GPU/VRAM load. Air Combat Models: The visual ratio of planes in the sky has been drastically reduced (1 3D model now represents roughly 200 planes).This completely fixes the infamous late-game airzone lag over Europe. Flat Map Elements: 3D civilian buildings and city sprawls are completely disabled. Forts, Ports, and AA guns are kept visible for strategy! Smart 3D Units: 3D Soldiers turn into 2D NATO counters earlier when zooming out (Distance reduced from 120 to 90) Lighting & Shaders: Post-processing effects (Bloom/HDR), visual fog of war, and water refractions are completely disabled for a flat, matte map look. Weather: Dynamic ground snow/mud texture painting is disabled. Storm particle density is reduced by 75%. UI Stutter Fix: Gradient border repaint frequency slowed down (0.12s to 0.30s) to prevent camera panning stutter. Map icon grouping passes reduced from 20 to 10.

Compatibility & Multiplayer:

Universal Mod Compatibility (Yes, it works with everything!) This mod is built with an "additive" engine architecture. It does NOT break core game files; it acts as a ghost optimization patch. Because of this, it is 100% compatible with almost every mod on the workshop.

Total Overhauls: Built-in compatibility patch for 50+ major mods including The New Order (TNO), Kaiserreich (KR), Millennium Dawn (MD), Road to 56, KaiserreduX, Old World Blues, and more! It will seamlessly optimize their heavy AI in the background AND force their maps to use our ultra-lightweight flat .dds terrain textures for maximum GPU performance. (Note: If an overhaul mod introduces a completely custom, brand-new terrain type that doesn't exist in the base game, the engine will retain that specific custom texture while the rest of the map becomes flat).

Other Optimization Mods: It works perfectly with mods like "Better Mechanics : Optimization". Since they optimize completely different parts of the game (world/event cleanup vs. engine/AI interval slowdown), combining them gives you the absolute maximum speed boost!

Important Warning for Complex Economy Mods (Millennium Dawn): Because this mod aggressively slows down the AI's internal calculation intervals to save your CPU, the AI in extremely complex mods like Millennium Dawn (which relies on the AI constantly calculating debts, GDP, and UN votes) might become a bit motionless or less responsive. It's a necessary trade-off: Your game will run smoother but the AI might be slightly dumber with its economy management!

Multiplayer Requirement: Because this mod changes core engine AI logic (defines.lua), it changes the game's checksum. EVERY player in the multiplayer lobby MUST have this mod installed to play together. Not Achievement / Ironman compatible.

Make sure this mod is kept at the bottom of your playset!

(Note for Overhaul Players: If you want TNO or Millennium Dawn's original graphics left untouched, please use the LITE version of my mod) LITE Version: https://steamcommunity.com/sharedfiles/filedetails/?id=3766377228

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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