FPS BOOSTER - CPU & AI LITE
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О материале
«FPS BOOSTER - CPU & AI LITE» — материал мастерской Hearts of Iron IV. Альтернативная история, фокусы и модификации стратегии. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
FPS BOOSTER - CPU & AI LITE (No Map Changes) This is the LITE version of the FPS Booster. It is designed for players who want drastically improved simulation speed (faster day ticking) and late game lag fixes but WANT TO KEEP the original vanilla map, terrains, and 3D models untouched.
What exactly does this mod do?
CPU & AI Optimizations (Faster Simulation Speed) The AI calculates too many unnecessary things daily. I spaced these intervals out: Trade & Diplomacy: AI checks global trade and diplomacy every 96 hours (instead of 24h). Template Design: AI checks for better division templates every 30 days (instead of 7). Doctrines: AI evaluates doctrine upgrades every 90 days (instead of 7). Equipment Upgrades & Refits: Equipment checks moved from 7 to 30 days. Ship refits moved from 28 to 90 days. Pathfinding & Targeting: Naval target recalculations and Strike Force checks are restricted to once a week (7 days) instead of 5 days. AI raid target evaluations reduced from 50 to 20 per hour.
Save Bloat & RAM Reductions Obsolete Templates: AI deletes unused templates from memory after 90 days (instead of 180). Log Purging: Combat, garrison, and naval accident logs are wiped from the save file after 1-3 months (instead of 1-2 years). Hidden Tracking: AI division movement history tracking is completely disabled to save memory. (Don't worry, the AI does not actually use this data for combat anyway, it's just useless background bloat!)
Airzone Optimization (The only visual change) Air Combat Models: The visual ratio of planes in the sky has been drastically reduced (1 3D model now represents roughly 200 planes). This completely fixes the infamous late-game airzone lag over Europe without touching the map graphics!
Compatibility & Multiplayer:
Universal Mod Compatibility (Yes, it works with everything!) This mod is built with an "additive" engine architecture. It does NOT break core game files; it acts as a ghost optimization patch. Because of this, it is 100% compatible with almost every mod on the workshop.
Total Overhauls: Built-in compatibility patch for 50+ major mods including The New Order (TNO), Kaiserreich (KR), Millennium Dawn (MD), Road to 56, KaiserreduX, Old World Blues, and more! It will seamlessly optimize their heavy AI in the background while leaving their beautiful custom maps and graphics 100% untouched!
Other Optimization Mods: It works perfectly with mods like "Better Mechanics : Optimization". Since they optimize completely different parts of the game (world/event cleanup vs. engine/AI interval slowdown), combining them gives you the absolute maximum speed boost!
Important Warning for Complex Economy Mods (Millennium Dawn): Because this mod aggressively slows down the AI's internal calculation intervals to save your CPU, the AI in extremely complex mods like Millennium Dawn (which relies on the AI constantly calculating debts, GDP, and UN votes) might become a bit sluggish or less responsive. It's a necessary trade-off: Your game will run smoother but the AI might be slightly dumber with its economy management!
Multiplayer Requirement: Because this mod changes core engine AI logic (defines.lua), it changes the game's checksum. EVERY player in the multiplayer lobby MUST have this mod installed to play together. Not Achievement / Ironman compatible.
Make sure this mod is kept at the bottom of your playset!
Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3765424442
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.