Hoi4 modding website
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О материале
«Hoi4 modding website» — материал мастерской Hearts of Iron IV. Альтернативная история, фокусы и модификации стратегии. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
hagane.works — HOI4 modding in your browser.
Build a Hearts of Iron IV mod without writing a single script file. Fill in forms, drag focus nodes, or just tell an AI what you want — the platform writes the files, catches the crashes before the game does, and exports a ready-to-play ZIP.
What you subscribe to here is the AI skills — instruction files so your own AI agent (Claude Code, Cursor, Cline, any MCP client) can drive that editor, plus a 36-page field reference you can just read. No game files ship in this item — nothing to enable, nothing to conflict with; the building happens on the site.
Functions
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Characters — leaders, generals, admirals, advisors, custom traits
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Focus trees — visual canvas with auto-layout
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Events & decisions — namespaces, options, categories, mission trees, super events
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Ideas & national spirits — replace vanilla ones or make your own
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Technologies — tech-tree canvas
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States — owner, cores, victory points, factories, on a real map
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…and the military side — doctrines, equipment, division templates, MIOs, intelligence, special projects, autonomy states, order of battle, bookmarks
Features
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AI Master Agent — describe a country in one sentence ("Stalinist Romania, 1936") and it scaffolds the era, the protagonist and the stage
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AI art — generate portraits, event pictures and focus icons, auto-converted to the format the game expects
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Live in-game preview — the workbench renders entities the way the game does; click a line to jump straight to that field
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Validation before export — cross-workbench reference checks and a pre-export scan that catches the load-time crashes
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Work with what exists — import a mod and keep editing, or build on a base mod (Kaiserreich, TNO) and export only your submod
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Command Wiki — vanilla effects, triggers and modifiers, searchable, no account needed
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Multi-language — the workbench itself in 8 languages, your exported mod in 10; one-click AI translation of a whole mod, localisation files generated for you
Now in your language
The workbench is translated into 8 languages — English, 简体中文, Русский, Deutsch, Español, Français, 日本語, 한국어. Pick yours from the language switcher and the whole workbench follows: every editor, every dialog, every validation message — not just the front page.
And the mod you export can speak 10. Localisation is written for all ten languages Hearts of Iron IV itself ships — the eight above plus Polski and Português do Brasil — each into the correct localisation folder with the matching header. One-click AI translation fills them in. You author in one language and reach a much wider audience than you wrote for.
This pack ships its manual in all eight as well: README.md, README.zh.md, README.ru.md, README.de.md, README.es.md, README.fr.md, README.ja.md, README.ko.md — open the one for your language.
Public beta — some of it's still rough
I'll be straight with you: the onboarding is thin, so the first few minutes you might not know what to open (the in-app Docs and the manual in this pack help), and importing or exporting a big mod like Kaiserreich or TNO lags right now — it works, just not snappy yet. Both are on my list, along with an in-game UI-panel editor. It's a small project, and I'd rather say that up front than let you find it out on your own.
The files land in steamapps\workshop\content\394360\3770751085 — open the README for your language there to start.
Join us on Discord
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.