Combat Card Rework
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О материале
«Combat Card Rework» — материал мастерской Hearts of Iron IV. Альтернативная история, фокусы и модификации стратегии. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
战斗卡重置
原版的战术卡如只有30属性的闪电战和40属性的突破几乎是同级别解锁的,这使得属性更低的闪电战几乎没有价值 并且迟滞、大师级迟滞等战术卡只有10属性,实在是太弱了 本MOD将会强化大部分战术卡,让闪电战等战术卡拥有更强的强度
以下是有关战术卡改动的粗略一览————————
奇袭 》 现在加30%移动速度 渗透突击 》 得到了强化 强袭 》 改为没有炮才能抽出,有弹幕拦截战术卡之后将不能抽出强袭 大规模万岁冲锋 》 现在武士血统可以增加大规模万岁冲锋的概率 弹幕拦截 》 攻击更高更加符合优势火力学说,并且火炮占比越高抽出概率越大,火炮占比达到45%时概率将提升至最大,是没有火炮的3倍抽出概率 闪电战 》 属性更高,使用要求更低,德国可以无条件使用 大师级闪电战 》 现在苏联可以无条件使用 压倒性火力 》 攻击更高更加符合优势火力学说 迟滞 》 得到强化,作为唯3会被反制的防御卡还是太弱了,现在不会被反制并且有更高的属性 大师级迟滞 》 现在是真正的强力卡 弹性防御 》 强化了属性
现在阶段的切换将会更加频繁 提高了近距离阶段的攻击,减少了近距离阶段的宽度,让近距离阶段能够快速结束战斗,成为一个高风险高回报的阶段 提高了巷战的攻击,减少了巷战的组织度伤害,让巷战更加残酷 重置了夺取桥梁与坚守桥梁,原版的夺取桥梁与坚守桥梁都是进攻方更加有利,现在至少坚守桥梁阶段对防守方更加有利。且尝试夺取桥梁将付出更大的风险,这点对于双方都是同等的,成功夺取桥梁会对进攻方提供大量攻击加成 现在无论是进攻方还是防守方,如果将领有技能优势将有更大概率成功夺取桥梁 现在防守方丢失桥梁后,可以重新夺回桥梁了
English:
Combat Card Rework
The vanilla tactical cards, such as Blitz (30 stats) and Breakthrough (40 stats), are unlocked at almost the same level, making the lower-stat Blitz nearly worthless. Additionally, tactical cards like Delaying and Masterful Delaying have only 10 stats, which is far too weak.
This mod will strengthen most tactical cards, making cards like Blitz much more powerful.
Here is a rough overview of the tactical card changes —
- Surprise Attack → Now grants +30% movement speed.
- Infiltration Assault → Has been strengthened.
- Shock → Can now only be drawn if no artillery is present; once Barrage Interception is drawn, Shock can no longer be drawn.
- Mass Banzai Charge → Now, the Samurai Bloodline trait can increase the probability of drawing Mass Banzai Charge.
- Barrage Interception → Higher attack, now better aligned with the Superior Firepower doctrine. The higher the artillery ratio, the greater the chance of drawing it — at 45% artillery ratio, the chance is maximized, which is 3 times higher than with no artillery.
- Blitz → Higher stats, lower requirements to use. Germany can now use it unconditionally.
- Masterful Blitz → The Soviet Union can now use it unconditionally.
- Overwhelming Firepower → Higher attack, now better aligned with the Superior Firepower doctrine.
- Delaying → Strengthened. As one of only 3 defensive cards that could be countered, it was still too weak — it can now no longer be countered and has higher stats.
- Masterful Delaying → Is now a truly powerful card.
- Elastic Defense → Stats have been strengthened.
Phase transitions will now occur more frequently. The attack values in the Close Quarters phase have been increased, and its width has been reduced, allowing the phase to end more quickly — making it a high-risk, high-reward phase. Urban combat attack has been increased, while urban combat organization damage has been reduced — making urban warfare more brutal.
Bridge Assault and Bridge Defense have been reworked. In vanilla, both cards favored the attacker. Now, at least Bridge Defense is more advantageous for the defender. Attempting to seize a bridge now carries greater risk for both sides — but successfully capturing it provides a significant attack bonus to the attacker. Now, whether attacking or defending, if the commander has the relevant skill advantage, they will have a higher chance of successfully seizing the bridge. Defenders who lose a bridge can now attempt to recapture it.
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.