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Альтернативная историяНациональные фокусыГеймплейИсторические

Mattia's Definitive Monarchism Mod - For King and Country

Положительные голоса91%107 голосов игроков
Подписчики3,1 тыс.3 145 в Steam Workshop
Размер файла359,6 МБЗагрузка через Steam
Обновление автора22 сент. 2026 г.Дата обновления материала
Mattia's Definitive Monarchism Mod - For King and Country

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О материале

«Mattia's Definitive Monarchism Mod - For King and Country» — материал мастерской Hearts of Iron IV. Альтернативная история, фокусы и модификации стратегии. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Mattia's Definitive Monarchism Mod: For King and Country Revived (MDMM)

Crowns may fall, dynasties may fade, but the monarchist cause lives on.

Regalia: Our Discord Community

Join the Regalia Discord server here!

Regalia is the main community for the mod. Join us to discuss history, monarchies, royal families, geopolitics and more!


Important: Newly Released Mod

This mod has only recently been released and may still contain many bugs that I was unable to detect during development and testing.

MDMM is maintained primarily by one person and contains a large collection of interconnected events, decisions, leaders, focus-tree changes, ideologies, flags, portraits, AI behaviour, cosmetic tags, and restoration mechanics.

Rare combinations of countries, routes, DLC, and alternate-history events may cause missing localisation, unusual AI behaviour, broken event chains, incorrect portraits or flags, unfinished routes, and other problems.

Please report bugs & related to me through (https://steamcommunity.com/workshop/filedetails/discussion/3803887672/574927238287525391/) or in Regalia. Use the Reporting format as described here


About the Mod

Mattia's Definitive Monarchism Mod is a large fan continuation of several older Hearts of Iron IV monarchism projects, most notably For King and Country.

These projects passed through several fan forks, with each version continuing where a previous discontinued project had ended. MDMM is the latest iteration of that lineage.

The mod consolidates inherited material into one package while massively expanding contents with new monarchs, leaders, portraits, events, decisions, national focuses, restoration systems, graphics, flavour, and mechanics.

Monarchist governments are represented through their own dedicated ideology instead of being treated as interchangeable with every Non-Aligned regime. In Countries that historically never had monarchies, you (and the AI) will be able to elect a real noble as the head of a new Royal Family to Rule over your newly created monarchist Regime.

Throughout time, I aim and hope to expand the mod gradually with people's suggestions and helps, as long my University studies permit!


Major Features

• A dedicated Monarchist ideology, distinct from ordinary Non-Aligned governments.

• Monarchs, pretenders, heirs, and royal families for countries across Europe, Asia, Africa, and the Americas.

• Regencies, royal elections, referendums, restorations, and succession events.

• Generic monarchist politics and restoration mechanics for countries without a complete national route.

• Expanded integration with vanilla and DLC monarchist paths, including leaders, parties, advisors, flags, and government changes.

• The British Dominion Crisis and imperial collapse or consolidation system, with Commonwealth loyalty, Governors-General, royal intervention, and coronation content.

• Expanded Habsburg and Austro-Hungarian content, including dynastic restoration, peaceful unions, territorial integration, characters, commanders, advisors, and organisations.

• Expanded Qing restoration content for China, including imperial politics, warlord relations, treaty ports, capitals, leaders, AI support, and national reunification.

• Franco-Spanish Union cosmetics, flavour, and dynamics.

• Egyptian flavour and mechanics concerning the Anglo-Egyptian Treaty, Sudan, Suez, wartime alliances, independence, and the monarchy.

• The discontinued Dynamic States and Cities Rename mod has been integrated into MDMM, allowing country, state, and city names to respond dynamically to conquest, ideology, restored states, and historical ownership. Full credit goes to Goat and the original mod's contributors.

• New portraits, flags, cosmetic tags, characters, ideas, decisions, events, music, interface elements, and graphics.

• Optional startup settings for additional historical flavour, corrections, portraits, formables, new nations, and other systems.

Many more restorations, succession crises, historical corrections, national paths, royal candidates, and pieces of flavour are included throughout the world.


Compatibility and Installation

MDMM avoids unnecessary changes to vanilla files wherever practical. Much of its supporting content is initialized through the opening event when a campaign begins.

It remains a substantial gameplay mod and may conflict with mods that alter ideologies, political parties, leaders, focus trees, events, decisions, country history, flags, cosmetic tags, localisation, or the interface.

Starting a new campaign is strongly recommended. Do not add or remove MDMM during an ongoing game.

Do not run it together with the original For King and Country, another fork of the same mod, or a major overhaul unless a compatibility patch explicitly supports that combination.

DLC ownership may affect which vanilla-based routes and integrations are available.

The initial release provides English localisation.

This mod changes the game checksum and hence is not compatible with Ironman achievements.


Credits and Permissions

This project was made possible through the permission, support, work, and generosity of many developers, artists, researchers, contributors, and modding teams. Their contributions range from gameplay systems and mechanics to portraits, graphics, flags, historical material, and work inherited through earlier fan forks.

Special thanks and credit are given to:

  • The Kaiserredux Team, Kaiserreich Team, Road to 56 Team, Hearts of Iron IV: The Great War Team, Calm Before the Storm Team, and New Ways Team • Goat and the Dynamic States and Cities Rename contributors • H and the Prestige Portraits series • The TY'S KR Graphic Improvement Team • Nightingale, DirtyDan, DenisOTromeros, Mattef, Moredps, mrslavic, Radek, federicoB, Beisc, and Bolshevik Remover, suomalaisen kaiseri, Frank White, ihaveawindows, AdAstra, donald.grape, and Perceval le Gallois, 0.00000244, ifritikfajerbol, KriMZxEcLIpSe, Tsaritsa Oka I, ford escaped, kszok, akinblack, jiijieri, and cenzerkg

If an attribution is missing or incorrect, please contact me through Regalia so it can be corrected.


Help the Mod

MDMM is an ambitious project maintained primarily by one developer. You can help by reporting bugs, pointing out unusual AI behaviour, suggesting historical corrections, providing reliable sources, testing routes, sharing feedback, or assisting with localisation, graphics, portraits, and scripting.

If you're interested in talking about, sharing or learning about history, or the same but about HOI4, or would like to help with MDMM, Please join this discord community!

Thank you for playing, testing, and supporting MDMM.

Long live the Crown!

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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