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Historical Ship Class Names and Naval OOB

Положительные голоса95%56 голосов игроков
Подписчики499499 в Steam Workshop
Размер файла348,96 КБЗагрузка через Steam
Обновление автора18 авг. 2018 г.Дата обновления материала
Historical Ship Class Names and Naval OOB

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О материале

«Historical Ship Class Names and Naval OOB» — материал мастерской Hearts of Iron IV. Альтернативная история, фокусы и модификации стратегии. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Please note this mod will not be updated further. Due to the sheer scope of work required to update The War at Sea to 1.6.*/MtG, I just don't have the capacity to do both. Anyone else who's keen is welcome to take the mod and continue it, and I'll support them as best I can.

Version 1.5.3 Update

  • A minor update to remove a duplicate U-101 from the German sub namelists – cheers to Lopus for the heads-up.

Mod description:

This a primarily flavour mod, although the OOB changes will have a minor impact on balance. The idea is to have a mod that has relatively light interactions with other game mechanics, so it's easy to play with new DLC/patches without needing a lot of testing - there will be other more involved mods down the track.

This mod covers:

  • Historically accurate ship class names and naval OOB for the 1936 start, within the limits of the vanilla HoI4 game (so the naval statistics for model/year types won't change, but variants will change, and in some cases the model/year type for a particular ship will change. Techs have been added where necessary (eg, for the two Tone class CAs Japan had in production at game start). Small ships like sub 800t TBs have been removed, a few minor ships that the vanilla game missed have been added, as have submarine-minelayers (as they were capable of acting as submarines in a world without mines, like HoI4). That said, Paradox did a very good job with the starting OOB, so the main addition here are accurate class names.
  • Historically accurate naval production at game start. The vanilla game is missing a lot of ships that were partially completed on 1 January 1936 (like the CVs Yorktown and Enterprise, for a couple of famous examples). Sadly, at the moment this is mainly a player feature, as the AI will remove production for any ships it doesn’t have enough dockyards to work on (regardless of how completed they are), but there’s some hope that this will be changed in the base game.

Thanks to Elouda for his scripting tips, and von_Lipstig (Soviet OOBs), Telematic, ITA, FrancescoT, Sparrow and The Balbinater (Italian OOBs), Alwar and Solfall (Norway OOB) from the Paradox forums or Steam for their input and insight :).

For more information, see: https://forum.paradoxplaza.com/forum/index.php?threads/mod-historical-ship-class-names-and-naval-oob-tweaks-mod-wip.942568/

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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