Поиск по STEAMB

Игры по онлайну и скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

Альтернативная историяГеймплей

Armageddon MP Scenario

Положительные голоса78%59 голосов игроков
Подписчики487487 в Steam Workshop
Размер файла325,21 КБЗагрузка через Steam
Обновление автора29 июн. 2016 г.Дата обновления материала
Armageddon MP Scenario

Изображение 1 из 2. Материалы автора из Steam Workshop.

Добавить в игру через Steam

  1. Перейдите в Steam

    Откроется страница именно этого материала.

    Открыть в Steam Workshop
  2. Нажмите «Подписаться»

    На странице Steam войдите в аккаунт, если потребуется.

    Подписаться

О материале

«Armageddon MP Scenario» — материал мастерской Hearts of Iron IV. Альтернативная история, фокусы и модификации стратегии. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

A project to convert the Hearts of Iron 2:Doomsday Armageddon Scenarios as well as create a new set of scenarios balanced for HOI4, with added content.

My original intention was to port over the scenarios verbatum first, but its turning out to be easier to just do an inspired recreation for HOI4 first, then work backwards to recreate the scenarios for people who want to play the exact same thing from HOI2 (complete with old school tech tree).

The idea is, for HOI4, to create a balanced MP scenario for a reasonable number of players (with the intention of making game completion and organization easier), who enjoy the mechanics of the game and enjoy competitive and balanced multiplayer. Entirely new tech trees, focuses, spirits, designers, ideologies, and alternative history lore will work together to create a balanced multiplayer experience that spans the era of pre-WW1 to early Cold War era technology. Inspired and largely based on the scenarios available for Hearts of Iron 2: Doomsday.

###################Current Version##############

Alpha 0.12

Alright, this release is what id consider to be a jumping off point towards beta. Theres a heck of alot missing, but the main pieces are there. Im going to have to balance the infantry units you start with for the time period (setting the clock back will come near the end of development, its arbitrary other than tech research speeds) next release, im think 1mph speed will keep things paced well at first. Im going to have to make WW1 bombers and fighters since the interwar fighter and bombers are kind of lackluster. Sprites will follow that. A whole horde of balance needs to be done (armies are literally just distributed to borders of enemies, so, The Libretadors have 7 divisions, while White Ruthenia has over 100, due to being totally surrounded).

At any rate, its starting to take shape and might actually be moderately enjoyable to fool around with. The AI needs to be taught how to play for any sort of compeling single player and that wont come until after the MP aspect is finished (after focuses, techs, events, then teaching the AI how to handle that)

  • Again, so many edits
  • Land OOBs created
  • Factories updated
  • Everyone has one or two naval bases depending on how many oceans they border (Like the Libretadores have one on each side of south america), all islands have naval bases (I hope)
  • Everyone should have dockyards, but they arent always in the most logical or balanced place yet, still TBD
  • 0 errors from what I can tell but I havent play tested it past a month

Alpha 0.10

  • Enormous number of edits
  • MIC/CIC added to capitals, should be the same for every nation
  • OOB templates standardized, 1 brigade of inf, 1 brigade of cav
  • Nation identity continued
  • Started standardizing leaders, 1 naval, 1 corp commander
  • Focuses entirely removed
  • Nation specific events removed
  • Spirits removed (might not have removed the USA/Northern States Undisturbed Isolation, ill have to look that up it wasnt in spirits or ideas)
  • All nations should have the same laws in place
  • All ministers removed pending balance
  • Other things I probably forgot

Should be playable, at least for testing purposes, the only errors are terrain related building limits, pending figuring out from PDX what the building_max_level_limt code does or if its borked.

Manpower rebalance is ongoing, its a state by state issue.

I need to spend some time thinking up leaders and working up some portraits. Stock guys are fine for a while, but inevitably I have to create some lore for this.

Alpha 0.09

  • Resources moved to capital pending balance, everyone has the same resources
  • MIC/CIC removed
  • OOBs removed
  • Most national focuses removed (still gotta remove UK, and germany's spirits)
  • Colors adjusted for color blindness
  • All tech set to pre WW1 level
  • most naval bases and air bases removed
  • Every nation starts in a separate war with each other

Next to do

  • Manpower rebalance
  • Templates
  • Starter OOB

Its theoretically playable, but its far from finished. Ill have another version up tomorrow night hopefully.

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

Настройки cookies

Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

Технологии, провайдеры и сроки хранения