Division Equipment extended
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О материале
«Division Equipment extended» — материал мастерской Hearts of Iron IV. Альтернативная история, фокусы и модификации стратегии. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
This mod aims to create more historically accurate divisions while providing a balanced and fun game experience. It adds new equipment types, new technologies, new upgrades for equipment, AI fixes and more.
Main Features: New Equipment types:
- Armored Cars, which serve in new recon units
- light, medium and heavy artillery pieces, as well as pack artillery for mountain and paratrooper use
- Infantryequipment split into service rifles, SMGs, Machine Guns, Mortars and Infantry Anti-Tank weapons, allowing you to focus your infantry research in the direction you think is most important
- light and heavy anti-air guns, with different benefits for each: light AA improves the AA of naval vessels, heavy AA improves static AA in provinces
New units:
- Engineers and recon are now also available as full battalion line units instead of just support units
- almost all non-tank units now exist in three basic tiers: marching, motorized, and armored/mechanized/self-propelled
- almost all units have been reworked to have more historically accurate equipment requirements - a tank battalion now needs trucks as well
New Upgrades:
- planes and land equipment now come with a "production efficiency upgrade", making them cheaper to produce
- artillery, anti-tank and AA gun can have their performance improved
- fighters now get a new "agility" upgrade that improves their dogfighting ability without decreasing their reliability
- bombers can be improved by adding defensive armament or armor
- capital ships can now be improved with better anti-air equipment
Historical division designs: This mod comes with a number of premade division designs for various nations. These are as close to historically accurate as possible. New division designs are unlocked through research to reflect the development of military doctrine in various nations, including Germany, the US and the Soviet Union.
New Technologies:
- Split the lines between upgrades and equipment research for artillery
- researching new armor-peircing ammo also improves tanks
- artillery ammo research also improves self-propelled artillery
- new anti-air ammo also improves naval AA
- radar research also improves ships' surface detection and hit chance
AI fixes: The AI now researches new fighters and armor and builds stronger armored forces (in testing, the US managed to get more than 20,000 tanks in the field by 1945). The AI now researches and builds armor variants such as tank destroyers if it has a template that requires them.
To-Do:
- more division templates for more nations (research still ongoing)
- more flavor names for new equipment
- replace placeholder graphics for artillery
Known Issues:
- Performance issues in the mid- to lategame probably worse than in Vanilla
- AI prioritization of production and unit training still not optimal
- AI-generated designs do not take full advantage of new unit types
Compatability: Probably not compatible with anything but basic graphical mods and national focus mods.
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.