Yet Another Multiplayer Mod
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О материале
«Yet Another Multiplayer Mod» — материал мастерской Hearts of Iron IV. Альтернативная история, фокусы и модификации стратегии. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
** Yet Another Multiplayer Mod is a combination of changes and fixes made to improve the Multiplayer Experience. **
** WARNING **
For the slander and lies (Page has been deleted to cover up tracks) Screenshots from Github Desktop Slander and lies v2
** WARNING **
For the Combat Changes head over here
** RATIONALE **
Improve the HOI4 Multiplayer experience.
** CHANGES **
** NATIONAL FOCUS ** *** SOVIET UNION ***
- Added Great Patriotic War National Focus (Requires Lessons of War ; In a defensive war against German Reich ; 25% negative Warscore):
- Gives Great Patriotic War National Spirit: 25% Organization Regain ; -10% Attrition ; 25% Attack/Defense on core territory ; -10% Consumers Goods ; +10% Factory Output.
*[Reasoning: Provide a comeback mechanic to the Soviet Player. The National Focus is unlocked only when the river line is breached. The bonuses are similar to the "Sisu" National Spirit of Finland.] *
*** USA ***
- Modified National Ideas: New Deal now increase factory slots by 50% and give a +20% bonus to civilian factory construction ; Wartime Industry Idea now gives -30% Civilian to Military Conversion Cost ; +10% Production Efficiency Gain ; +10% Base Production Efficiency
- Wartime Industry National Focus now give a -75% bonus ahead of time for the following technologies: Assembly Line Production and Streamlined Line.
- Economic laws: Undisturbed isolation and Isolation cannot be manually changed and the Giant Wakes now requires 60% WT.
- Warbonds cannot be taken until you are at war.
*** CANADA ***
- A few National Focuses have been combined thus reducing length of the focus tree by 280 days.
- Reductions to the Great Depression maluses come slightly earlier.
- Increase of the resources added through national focus.
*** AUSTRALIA ***
- Australian focus now slightly reordered in industry section, so you are unable to take ‘Industries Assistance Corporation’ first.
- "Industries Assistance Corporation" now modifies Great Depression slightly reducing consumer goods needs and increasing factory/dockyard output.
- "National Security Act" now requires "Industries Assistance Corporation".
[Reasoning: One of the main reasons of allied defeats lies in early war weakness, especially Commonwealth minors that have been nerfed by Together For Victory for the build-up and the early war. ]
*** COMMONWEALTH ***
- All the National Focus to leave the Allies have been disabled.
- All the focus requiring World Tension now no longer cancels when world tension goes below the initial requirement.
[Reasoning: Prevent people from breaking the rules]
*** CHINA ***
- Added a focus tree for China from PFU mod (adapted from China National Focus by Kappa)
*** GERMANY ***
- Germany now has 3 50% research bonuses from the National Focus Wunderwaffe.
*** SPAIN ***
- Added a focus tree adapted from No Pasaran Spanish NF mod.
- The Spanish Civil War will now always trigger in July 1936.
*** GENERIC FOCUS TREE ***
- Fighter Focus & Bomber Focus now only provide one 50% research bonus instead of two bonus.
- All the 100% ahead of time bonus have been replaced by 50% bonus.
- Secret Weapons now only provide two 50% bonus instead of 4.
- Collectivist Ethos cannot be taken before 1939 except for Siam and Finland.
[Reasoning: Prevent the generic minors from being powerhouses (e.g Infantry Equipment 3 for Romania in 39) that you feed so you can roll over enemy majors.]
*** DOD FOCUS TREES ***
- Removed the ahead of time bonuses and ability to get 1944 aircraft with a research bonus.
[Reasoning: Prevent the generic minors from being powerhouses.]
** AIR WARFARE ** *** Aircraft Designers *** Each major has specific aircraft designers with different capabilities or that are unlocked after a certain date. For instance, the Japanese have Mitsubishi Aircraft designer that give higher Carrier Fighters agility and speed than the generic light aircraft designer.
[Reasoning: Allow a measure of historicity and make the minors seek the license of majors instead of the other way around.]
*** Anti-Air cost ***
- Halved the IC cost of Anti-Air in states.
[Reasoning: Allow an additional cost effective counter to strategic bombing.]
*** Airfields cost ***
- Airfields construction speed is now increased by infrastructure level in the state it is constructing.
[Reasoning: Allow some leeway against strategic bombing and smaller air strategic regions.]
*** Aircraft stats ***
- Heavy fighter can do CAS missions and have the same ground attack as Tactical Bombers.
[Reasoning: Increase the interest of a diversified airforce.]
** STRATEGIC REGIONS ** North African and Egypt Air Regions have been split into several new regions as well as most strategic air regions to accomodate the aircraft reduced range.
*[Reasoning: Despite lowering the intrinsic interest of range stat for aircraft (everything being equal), the reduction of some key air regions should allow for more sensible situations in MP Air Warfare.] *
** NEW STRAITS ** Added several straits (in the traditional geographical sense, you cannot walk between provinces) in order to avoid convoy raiding abuse and add strategic depth: Singapore strait, Sunda islands straits. Most of them block trade or passing of navies if you control both sides of the required provinces.
[Reasoning: Allow additional strategic decisions and depth as much as historical accuracy.]
** STARTING TECHS ** *** USA ***
- USA starts with Marines I and Motorized technology researched.
- US starts with Machine Tools and Concentrated Industry I researched.
*[Reasoning: Ease the research gap the US gets compared to the Axis.] *
*** FRANCE *** France starts with Engineer, Heavy tank I and Field Hospitals researched.
*[Reasoning: Ease the research bottleneck France gets in order to mount a realistic defence.] *
*** USSR *** USSR starts with Heavy tank I researched.
** POLITICAL ADVISORS ** *** Demagogues *** Fascist and communist demagogue cannot be taken until 1939 except for Siam, Finland.
*[Reasoning: Make sure people don't fuck up because they cannot read the rules.] *
** MODS INCLUDED/INSPIRED FROM **
Guns Trucks Waltzing Matilda Vanilla+ Black Ice Small arms & Uniforms Combat Tactics Fix Axis Minors No Pasaran
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.