Поиск по STEAMB

Игры по онлайну и скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

Yet Another Multiplayer Mod

Положительные голоса26%107 голосов игроков
Подписчики360360 в Steam Workshop
Размер файла138,06 МБЗагрузка через Steam
Обновление автора26 янв. 2018 г.Дата обновления материала
Yet Another Multiplayer Mod

Изображение 1 из 20. Материалы автора из Steam Workshop.

Добавить в игру через Steam

  1. Перейдите в Steam

    Откроется страница именно этого материала.

    Открыть в Steam Workshop
  2. Нажмите «Подписаться»

    На странице Steam войдите в аккаунт, если потребуется.

    Подписаться

О материале

«Yet Another Multiplayer Mod» — материал мастерской Hearts of Iron IV. Альтернативная история, фокусы и модификации стратегии. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

** Yet Another Multiplayer Mod is a combination of changes and fixes made to improve the Multiplayer Experience. **

** WARNING **

For the slander and lies (Page has been deleted to cover up tracks) Screenshots from Github Desktop Slander and lies v2

** WARNING **

For the Combat Changes head over here

** RATIONALE **

Improve the HOI4 Multiplayer experience.

** CHANGES **

** NATIONAL FOCUS ** *** SOVIET UNION ***

  • Added Great Patriotic War National Focus (Requires Lessons of War ; In a defensive war against German Reich ; 25% negative Warscore):
  • Gives Great Patriotic War National Spirit: 25% Organization Regain ; -10% Attrition ; 25% Attack/Defense on core territory ; -10% Consumers Goods ; +10% Factory Output.

*[Reasoning: Provide a comeback mechanic to the Soviet Player. The National Focus is unlocked only when the river line is breached. The bonuses are similar to the "Sisu" National Spirit of Finland.] *

*** USA ***

  • Modified National Ideas: New Deal now increase factory slots by 50% and give a +20% bonus to civilian factory construction ; Wartime Industry Idea now gives -30% Civilian to Military Conversion Cost ; +10% Production Efficiency Gain ; +10% Base Production Efficiency
  • Wartime Industry National Focus now give a -75% bonus ahead of time for the following technologies: Assembly Line Production and Streamlined Line.
  • Economic laws: Undisturbed isolation and Isolation cannot be manually changed and the Giant Wakes now requires 60% WT.
  • Warbonds cannot be taken until you are at war.

*** CANADA ***

  • A few National Focuses have been combined thus reducing length of the focus tree by 280 days.
  • Reductions to the Great Depression maluses come slightly earlier.
  • Increase of the resources added through national focus.

*** AUSTRALIA ***

  • Australian focus now slightly reordered in industry section, so you are unable to take ‘Industries Assistance Corporation’ first.
  • "Industries Assistance Corporation" now modifies Great Depression slightly reducing consumer goods needs and increasing factory/dockyard output.
  • "National Security Act" now requires "Industries Assistance Corporation".

[Reasoning: One of the main reasons of allied defeats lies in early war weakness, especially Commonwealth minors that have been nerfed by Together For Victory for the build-up and the early war. ]

*** COMMONWEALTH ***

  • All the National Focus to leave the Allies have been disabled.
  • All the focus requiring World Tension now no longer cancels when world tension goes below the initial requirement.

[Reasoning: Prevent people from breaking the rules]

*** CHINA ***

  • Added a focus tree for China from PFU mod (adapted from China National Focus by Kappa)

*** GERMANY ***

  • Germany now has 3 50% research bonuses from the National Focus Wunderwaffe.

*** SPAIN ***

  • Added a focus tree adapted from No Pasaran Spanish NF mod.
  • The Spanish Civil War will now always trigger in July 1936.

*** GENERIC FOCUS TREE ***

  • Fighter Focus & Bomber Focus now only provide one 50% research bonus instead of two bonus.
  • All the 100% ahead of time bonus have been replaced by 50% bonus.
  • Secret Weapons now only provide two 50% bonus instead of 4.
  • Collectivist Ethos cannot be taken before 1939 except for Siam and Finland.

[Reasoning: Prevent the generic minors from being powerhouses (e.g Infantry Equipment 3 for Romania in 39) that you feed so you can roll over enemy majors.]

*** DOD FOCUS TREES ***

  • Removed the ahead of time bonuses and ability to get 1944 aircraft with a research bonus.

[Reasoning: Prevent the generic minors from being powerhouses.]

** AIR WARFARE ** *** Aircraft Designers *** Each major has specific aircraft designers with different capabilities or that are unlocked after a certain date. For instance, the Japanese have Mitsubishi Aircraft designer that give higher Carrier Fighters agility and speed than the generic light aircraft designer.

[Reasoning: Allow a measure of historicity and make the minors seek the license of majors instead of the other way around.]

*** Anti-Air cost ***

  • Halved the IC cost of Anti-Air in states.

[Reasoning: Allow an additional cost effective counter to strategic bombing.]

*** Airfields cost ***

  • Airfields construction speed is now increased by infrastructure level in the state it is constructing.

[Reasoning: Allow some leeway against strategic bombing and smaller air strategic regions.]

*** Aircraft stats ***

  • Heavy fighter can do CAS missions and have the same ground attack as Tactical Bombers.

[Reasoning: Increase the interest of a diversified airforce.]

** STRATEGIC REGIONS ** North African and Egypt Air Regions have been split into several new regions as well as most strategic air regions to accomodate the aircraft reduced range.

*[Reasoning: Despite lowering the intrinsic interest of range stat for aircraft (everything being equal), the reduction of some key air regions should allow for more sensible situations in MP Air Warfare.] *

** NEW STRAITS ** Added several straits (in the traditional geographical sense, you cannot walk between provinces) in order to avoid convoy raiding abuse and add strategic depth: Singapore strait, Sunda islands straits. Most of them block trade or passing of navies if you control both sides of the required provinces.

[Reasoning: Allow additional strategic decisions and depth as much as historical accuracy.]

** STARTING TECHS ** *** USA ***

  • USA starts with Marines I and Motorized technology researched.
  • US starts with Machine Tools and Concentrated Industry I researched.

*[Reasoning: Ease the research gap the US gets compared to the Axis.] *

*** FRANCE *** France starts with Engineer, Heavy tank I and Field Hospitals researched.

*[Reasoning: Ease the research bottleneck France gets in order to mount a realistic defence.] *

*** USSR *** USSR starts with Heavy tank I researched.

** POLITICAL ADVISORS ** *** Demagogues *** Fascist and communist demagogue cannot be taken until 1939 except for Siam, Finland.

*[Reasoning: Make sure people don't fuck up because they cannot read the rules.] *

** MODS INCLUDED/INSPIRED FROM **

Guns Trucks Waltzing Matilda Vanilla+ Black Ice Small arms & Uniforms Combat Tactics Fix Axis Minors No Pasaran

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

Настройки cookies

Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

Технологии, провайдеры и сроки хранения