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Star Wars Vehicles: Extras

Положительные голоса84%521 голосов игроков
Подписчики36 тыс.36 015 в Steam Workshop
Размер файла2,07 МБЗагрузка через Steam
Обновление автора3 дек. 2017 г.Дата обновления материала
Star Wars Vehicles: Extras

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О материале

«Star Wars Vehicles: Extras» — материал мастерской Garry’s Mod. Аддоны, карты, персонажи и инструменты для песочницы. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Star Wars Vehicles: Extras:

Unofficial extra content pack for implementation in other vehicle addons. This pack contains extra code, materials, and sounds shared across various other workshop addons. Not really useful on its own (unless you like sounds).

THIS ADDON IS NOT USEFUL ON IT'S OWN. IT'S MEANT TO BE USED AS A REQUIREMENT AND FOR PEOPLE WHO MAKE SHIPS!

For Developers:

Using this Addon in Your Vehicle:

If you'd like to use any content found in this addon inside your on vehicle, please do! That's what this is for. Below I will detail the usage of the different types of resources found in this pack.

Sounds:

Sounds are the most likely thing you will use, luckily you don't have to worry about where each sound is located because I've already added all the sounds to the sound cache using sound.Add()

Normally, when you want to use a sounds you'd have to do:


-- Note the Sound() portion
self:FireTorpedo(pos, e, 1500, 200, Color(255, 50, 100, 255), 15, true, Sound("weapons/proton_torpedo.wav"))

However, since I've added the sounds to be automatically loaded, simply use the name of the sound from the cache. Please see the sound table below for reference of all sounds added.


-- Note the Sound() portion is now gone and replaced with the name from the table
self:FireTorpedo(pos, e, 1500, 200, Color(255, 50, 100, 255), 15, true, "proton_torpedo")

Sound Table

NameDescriptionString
Y-Wing FireRepublic/Rebels ship fire."ywing_fire"
Proton TorpedoStandard proton torpedo."proton_torpedo"
Astromech Chatter 1Some random astromech noises."r2_chatter_01"
Astromech Chatter 2Some random astromech noises."r2_chatter_02"
Astromech Chatter 3Some random astromech noises."r2_chatter_03"
Astromech Chatter 3Some random astromech noises."r2_chatter_04"
MachineryMachinery and metal noise."repair_effect"
Y-Wing EngineY-Wing engine loop, close to accurate."ywing_engine_loop"
Generic EngineA more standard, generic sounding engine."ship_engine_loop"

Notice, sounds that are variations on others are numerically ordered (such as r2_chatter_01 - r2_chatter_04). This behavior allows you to easily select a random sound in your code if desired.

An example of this is:

self:EmitSound("r2_chatter_0" .. math.random(4))

Entities:

The entities are useful for things like weapons.

Entity Table:

NameDescriptionString
Proton TorpedoProton torpedo with large splash damage."proton_torpedo"

Credits:

Base by Liam0102 Ported and Coded by Doctor Jew

You need Episode 1 in order to use this. You can get Episode 1 here.

Requests:

Want to make a request for a ship? Do so on my Trello here. I cannot guarantee a model for your ship will be found.

Donate!

If you like Star Wars ships and want to donate so I can get even more conversion software, please do!

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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