RP_Littletown
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О материале
«RP_Littletown» — материал мастерской Garry’s Mod. Аддоны, карты, персонажи и инструменты для песочницы. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
RP_Littletown is a medium sized roleplay map. It is very green to create an idyllic atmosphere. Ambient sounds are handmade to fit perfectly to every place. An creepy underground area rounds up the map and shows the towns ugly face. There is enough space for shops or hide-outs, so there is no shortage of space. This map is full NPC capable.
Required game: Counter-Strike:Source. Nothing else!
Warning! Because of a Garry's Mod bug, ambient sounds might be wrong. The following games can be mounted without problems:
- Counter-Strike: Source
- Half-Life 2
- Half-Life 2: Episode 2
- Half-Life 2: Lost Coast
- Day of Defeat: Source
- Left 4 Dead 2
Changes from Fina Beta (RP_Littletown_Test) to release see Change Notes.
Credits:
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most content from Half-Life 2, Half-Life 2: Episode 1, Half-Life 2: Episode 2, Half-Life 2: Lost Coast, Counter-Strike: Source and Day of Defeat: Source
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many textures and models from Half-Life 2: Leak (converted and corrected by Skotty)
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carpet textures from Dark Messiah: Might and Magic
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trees and bushes from "Coastline to Atmosphere" (Half-Life 2 modification), edited by Skotty
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Robotnik on Robotropolis poster drawn by MaRaMa-TSG
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Background of Robotropolis poster from SaturdayMorningSonic
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RDA Venture Star Poster from Wikia Pic 1, Pic 2
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custom grass texture from Valve Developer Wiki
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city coat of arms and police station logo made by TheLink
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small door models made by Kunole
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custom sounds from WALL-E, Oblivion and Fallout 3: The Pitt
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shop music from WALL-E, Sonic Generations, Sonic The Hedgehog 1 (modified by Kunole), Sonic The Hedgehog 2(modified by Kunole), Sonic The Hedgehog 3 and Knuckles(modified by Kunole)
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market plaza ambient music recorded by Hipster
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underground spray made by Hipster
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all other custom sounds, models, textures, particle effects, soundscapes, soundscripts and the map itself made by Skotty
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source for textures: CG Textures, Google
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thanks to Moby, Hipster and Kunole and every tester for giving me helpful information about how to design the map's layout
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thanks to Chris for allowing me to use one of his pencil sketches of my best friend in the map
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thanks to Metapyziks for VMFInstanceInserter
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thanks to everyone who followed the map-making process, helped and downloaded it! Have fun!
Developement time: 26.7.2009 to 7.3.2013
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.