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gm_goldencity_day

Положительные голоса92%6 931 голосов игроков
Подписчики227 тыс.227 032 в Steam Workshop
Размер файла29,31 МБЗагрузка через Steam
Обновление автора2 дек. 2018 г.Дата обновления материала
gm_goldencity_day

Изображение 1 из 12. Материалы автора из Steam Workshop.

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О материале

«gm_goldencity_day» — материал мастерской Garry’s Mod. Аддоны, карты, персонажи и инструменты для песочницы. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Here's a map that's heavily inspired by gm_bigcity. I've been wanting to make a city map like this for a decade, and I've finally gotten around into doing just that. I probably could have gotten this out of the way a while ago, but better late than never, I suppose.

Features:

  • A downtown area plus a highrise area
  • A sunken highway with a couple of tunnels connecting to the other roads
  • 14 buildings with interiors. There are some exterior open doors that you can walk into that teleport you into the interior. To go back outside, press E on one of the elevator doors or whatever kind of door you teleported in front of.
  • An AI Nodegraph and a navmesh
  • HDR
  • A single soundscape throughout the map. The reason it's just one is because I'm not great at soundscapes. I'll probably work on that later as well.
  • A single cubemap that actually works (at least on my end, though I made sure it wasn't just the leftover bsp that had that) unlike the ones in the previous map I uploaded
  • Two custom models (A tree and a basketball hoop) used in the map that you can use yourself
  • A couple of secrets

Credits:

Doctor Flounder Box, for the basketball hoop model Blueberry_Pie, for coming up with the illuminated window technique (night version) KingPomme, for expanding on that technique (night version) bshadow, for the invisible rad light technique used for the streetlights (night version) Jakobi O'Brien, for helping me out with a bit of optimization (Though I didn't do a great job with it on this update. I'll probably work on it some more on the next update) Valve and CGTextures, for the source material used for the custom textures Everyone who gave feedback on the map in the work-in-progress thread

You won't need Counter Strike: Source or Left 4 Dead for the textures on this map to work, for those of you who don't have either game. There is also a night version of this map which is the original, if you want to check that out.

Also, I just noticed that there's a bug on this map where small flickering black triangles will appear in the corners of the skybox if you look at any of those corners. I have no idea how to fix this, though it's not too noticable. I'm thinking it has something to do with the render distance, which wouldn't really make any sense since the skybox isn't supposed to have that issue.

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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