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Alydus's Fortification Builder Tablet

Положительные голоса95%2 315 голосов игроков
Подписчики108 тыс.108 002 в Steam Workshop
Размер файла48,66 МБЗагрузка через Steam
Обновление автора13 февр. 2023 г.Дата обновления материала
Alydus's Fortification Builder Tablet

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О материале

«Alydus's Fortification Builder Tablet» — материал мастерской Garry’s Mod. Аддоны, карты, персонажи и инструменты для песочницы. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Alydus's Fortification Builder Tablet

Want to make your fortifications destructible? [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1507107295]Download the destructible fortifications extension[/url]!

Alydus's Fortification Builder Tablet adds a convenient, simple to use serverside tablet weapon that allows users to deploy barricades, fences and other fortification type objects. Perfect for roleplay, sandbox and building gamemodes. It works on singleplayer and multiplayer.

This addon came from an engineering holotablet I created for a StarwarsRP server I was developing for, I wanted to add a mode to it to create barricades, but I never got round to it. However, I've decided against that now, so I've made a public fortification builder, with built-in appropriate used models, so the addon is entirely standalone. It works for all gamemodes, including (but not limited to), all sandbox derived gamemodes (DarkRP, Clockwork, Nutscript) and other non-sandbox derived gamemodes.

Is it laggy?

The tablet is designed to be the most convenient for multiplayer, because of this, the hologram/preview of the fortification you are about to build is visible to all players near you. This can cause minor server lag, but this will, like many things, become exponentially larger when multiple people are building fortifications. Simply restrict the number of people allowed to build fortifications, or create a fortification delay or maximum limit via utilising the restriction in the section below.

The fortification models are automatically cached on the client and server, so there shouldn't be any lag spikes when switching between fortifications via your tablet.

Can I restrict the tablet use?

Yes, if you have basic Garry's Mod Lua knowledge you can hook into the system serverside and create conditions for if a barricade is placeable by a player, here is an example.


hook.Add("Alydus.FortificationBuilderTablet.CanBuildFortification", "AnyIdentity", function(ply)
	if not ply:IsSuperAdmin() then
		return false
	end
end)

You could, for example, place this code into a lua file at /lua/autorun/server/fortificationrestrictions.lua (create the folders in that filepath if they don't exist, in the order specified).

What map is that in the screenshots and workshop thumbnail?

The media features the map gm_goldencity, created by Skerion.

How do I increase the fortification limit?

The default fortification limit is 15, increase this by using the console command 'sbox_maxfortifications (amount)', e.g. 'sbox_maxfortifications 65' to set the maximum placed fortifications to 65.

How do I rotate fortifications?

Simply rotate your player/look around, this is to make the placing more realistic in multiplayer (since you’re always facing the fortification when placing), some people find this easier to rotate also. Rotation controls would require more binded keys for the swep, which creates more compatibility issues.

How can I add fortifications?

If you would like to add more fortifications to the builder tablet, you can hook into the system serverside, just like you were if you wanted to restrict the tablet. You can specifiy the fortification display name, model, spawn offset and angle offset; which are applied when the fortification is selected, and when created.

Example (don't use this, it is already added):


hook.Call("Alydus.FortificationBuilderTablet.AddFortification", {name = "Police Barricade Triple", model = "models/props_street/police_barricade2.mdl", spawnOffset = Vector(0, 0, 0), angleOffset = Angle(0, 0, 0)})

Replacable code:


hook.Call("Alydus.FortificationBuilderTablet.AddFortification", {name = "BARRICADENAME", model = "BARRICADEMODEL", spawnOffset = Vector(0, 0, 0), angleOffset = Angle(0, 0, 0)})

What does this addon require?

This addon includes everything required for the addon to work correctly, simply add it to your servers workshop collection, or subscribe to it and enable the addon when hosting a singleplayer server. The addon will make users connecting to your server automatically download this addon, so the models won't be errors for them.

What fortifications does it include, and who made them?

This addon includes ready-to-use fortification-able models from a number of different creators (and the tablet model itself), below are the credits for the models, and which models are included from the packs. I apologize for including your models inside of this addon, however, I'll keep a good eye on your addons, and if they are updated, these will be aswell. If you already have these installed individually, this addon will use them. Adding these addons as a dependency is not generally a good idea due to the increased number of things that can go wrong with loading the models (at the users fault).

Barne's props](https://steamcommunity.com/id/Erectangle (https://steamcommunity.com/profiles/76561198148844174) for helping with testing the rewrite

Tags: Barricades Star Wars Fortifications Defense Base Barricade Police Barricade Shield Base Wars

Оригинал в Steam Workshop

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