Portal Gun - Reworking in LUA code (Aperture Science Handheld Portal Device)
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О материале
«Portal Gun - Reworking in LUA code (Aperture Science Handheld Portal Device)» — материал мастерской Garry’s Mod. Аддоны, карты, персонажи и инструменты для песочницы. На странице приведены данные Steam и описание автора. Для установки откройте оригинал в Steam Workshop и подпишитесь. Совместимость редакцией не проверена.
Описание автора
This is a reworked version of the addon "Portal Gun - Aperture Science Handheld Portal Device" by prynncesslua / Bobblehead.
After numerous re-uploads to fix the old version, I decided to start from scratch by reworking the original addon. It took me days to implement everything and repeatedly test the Portal 1 campaign to fix certain bugs. In the future, I will release regular updates, but if you encounter any bugs or Lua errors, please:
STOP RE-UPLOADING ADDONS TO MAKE A FIXED VERSION OF THEM TO YOUR LINKING.
I would like the This new version will NEVER be re-uploaded or reused for any future add-on projects. Please respect the work of others, and I will have to accept the consequences. Thank you for your understanding.
Description:
The exemplary add-on for the system manager (add-on is hidden because the update is not yet ready): Portal Guns from Portal: Revolution [GMod Port]
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Portal Gun works exactly like in the base game, with new features included and some never before seen in certain versions. You can now play the Portal 1 Campaign without any problems!
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The settings can be found in the Spawn Menu: "Options > Portal Gun" as well as a new Stool for portalable or non-portable surfaces, not forgetting a Stool for cloning and laser effects through portals!
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Compatible with "VRMod x64 - Extended" with new portal rendering and movement specifically for VRMod!
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Portals with different colors depending on the index used, from 1 to 5, with the new Render Texture for portals (complete the RT __rt_supertexture1/2).
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Entity surfaces starting with func_* are now portalable!
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Pickup with Portal Gun has been reworked.
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Choose different borders between the "Retail / Swirl / Vines / 2005" versions.
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Portal shots in the pedestal are finally fixed with the new projectile configuration.
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New entities and reworked versions.
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Collapses for portals no longer fizzle, and the ERROR model no longer appears!
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You can also view portals through walls, just like in Portal 2!
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Entities such as grenades, missiles, and NPCs pass through the portals!
It is now compatible with Portal 2 SWEPs - The Aperture
Addon Issues Listed:
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Portal projectiles do not exist in multiplayer.(THIS IS FIXED!!!) -
Props sometimes fall through the ground when moving through the portal. (This bug is very rare if the object is a little far from the portal's collision point when on the ground or against a wall.)
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Skybox sometimes doesn't draw in the portal.(THIS IS FIXED!!!) -
The model is barely visible through walls, including the ground. (This is rare.)
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Portals behind each other cause bugs. (This depends on the line of sight, maps, and player model. There's a command that allows you to disable your player model in the Render Texture settings for portals in first-person view.) (but only on PC)
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The views between portals are not synchronized with other portals in Multiplayer and Single Player.(THIS IS FIXED!!!) -
Portal NPCs do not look at you in the portals.
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When you are crouching in front of a ground portal, your field of vision will start to wobble or eventually become blocked(THIS IS FIXED!!!) -
Portal NPCs do not look at you in the portals. (In a future update it's planned, except for the rocket launcher)
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When an object collides with the new side of the portal, the game tends to crash.(THIS IS FIXED!!!) -
The retail portal, it all depends on the index, is rarely black. (because of the ToneMap)
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You cannot change your Viewmodel in Multiplayer (which I can't get to work)(THIS IS FIXED!!!) -
The lack of FPS (unless you have a good PC)
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The "prop_portal" entity simply won't appear in multiplayer if you have too many entities registered on the server. (This only works in single-player, but if you want your portal to be visible, disable one of the addons that has TOO MANY entities registered.)
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The "trigger_portal_cleanser" entity in Lua is no longer replaceable. (Thanks to the September 2026 update of Garry's Mod)
If you want to subscribe to the old version of my Portal Gun without the Half-Life 2 weapon issues, re-upload by SethDaBoi2 : Portal Gun - Enhanced Aperture Science Handheld Portal Device [FIXED]
Credits:
- *(The original creators of the addon can be found in the addon above by clicking on their names)*
- **Mahalis** for the original addon code.
- **Scott** for inheriting textures from GMod's Portals.
- **Portal: Cooperative by Wonderland_War / Mandrew** - For the portal color ideas (except for black and white)
- **Quanta by Wolfclock** - For texture and Viewmodel.
- **The Project Beta Team** - For the materials and Vines borders as seen in the Portal trailer.
- **Portal 2: Community Edition** - For the colorable particle editor.
- **VALVe** - Portal (For the content) / Portal 2 (For the ghosting)
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.