FA:S 2.0 Alpha SWEPs - Rifles
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О материале
«FA:S 2.0 Alpha SWEPs - Rifles» — материал мастерской Garry’s Mod. Аддоны, карты, персонажи и инструменты для песочницы. На странице приведены данные Steam и описание автора. Для установки откройте оригинал в Steam Workshop и подпишитесь. Совместимость редакцией не проверена.
Описание автора
Requires FA:S 2.0 Alpha SWEPs! (Click here) Requires FA:S 2.0 Alpha SWEPs! (Click here) Requires FA:S 2.0 Alpha SWEPs! (Click here)
This is an optional SWEP pack that adds more rifles to the official FA:S 2.0 SWEPs pack that I worked along with the developers of the mod, to make sure that it matches their tastes. The base is written completely from scratch.
In case you're interested, get the source mod here.
This optional pack adds 8 more rifles: - M4A1 - G36C - FAMAS F1 - M14 - M21 - SG550 - SR-25 - M82
Features: - Weapon attachment system (sights, suppressors, extended magazines) - Dynamic accuracy - Dynamic recoil - Surface penetration - Surface ricochet - Sprinting - Near-wall - Holstering (takes a while to put a weapon away) - First-time draw animations - Unique weapon reloads for weapons like SKS, Raging Bull, M24 - Unique weapon behavior for weapons like M24, M3 Super 90 - Shell ejection - Bullet chambering - Empty/full reloads - Reload duration depends on amount of ammo in the weapon - Custom viewmodel movement when walking, sprinting, reloading + sprinting, standing still - Custom viewmodel sway - Custom ammo indicator - Firemodes (full-auto, semi-auto, bursts, etc.) - View bob during reloads - Weapon proficiency (after using a certain weapon for a long time you become proficient with it and as a result reload faster) - Custom ammo types (5.56x45MM, 7.62x39MM, 7.62x51MM, etc.) - World models
Controls: PRIMARY ATTACK KEY - fire SECONDARY ATTACK KEY - take aim RELOAD KEY - reload/check magazine, firemode CONTEXT MENU KEY (default is C) - open customization menu; while aiming down a scope - peek away from the scope USE KEY + RELOAD KEY - change firemode USE KEY + SECONDARY ATTACK KEY - check magazine and firemode USE KEY + PRIMARY ATTACK KEY - quick grenade (requires the FA:S 2.0 Miscellaneous pack!)
Known issues: Upon spawning the weapon for the FIRST TIME, your deploy sounds will be slightly delayed, based on the amount of time it took to load the models The M82 is missing it's lens and some scope textures. Nothing I can do about.
Console variables/commands: fas2_differentorigins <0 - 1> - if set to 1, will use slightly different weapon origins. CLIENTSIDE. fas2_handrig <0 - 1> - if set to 1, weapons will use a sleeve along with different gloves; changes apply upon new weapon equip. CLIENTSIDE. fas2_handrig_applynow - applies the selected hand rig instantly (without having to get a new weapon). CLIENTSIDE. fas2_nohud <0 - 1> - if set to 1, it will disable the HUD elements that pop up when you reload. Requested feature. CLIENTSIDE. fas2_profgain <0 - 1> - controls the amount of proficiency increase with each reload. SERVERSIDE. fas2_holdtoaim <0 - 1> - if set to 1, then releasing your secondary attack key while aiming will go back to hip-fire
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.