Prophunt/TTT Horror Island
Добавить в игру через Steam
Нажмите «Подписаться»
На странице Steam войдите в аккаунт, если потребуется.
Подписаться
О материале
«Prophunt/TTT Horror Island» — материал мастерской Garry’s Mod. Аддоны, карты, персонажи и инструменты для песочницы. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
THIS REQUIRES HL2 EPISODE 2!
Dropbox for editors and server owners:
https://www.dropbox.com/s/qz9s72zpltcwf02/ttt_horrorisland.bsp
PROPHUNT:
After escaping the hunters on the docks, the props amde their way to the flooded coastal town of Freshwater. Though few buildings remained, they found one. The ruins of the Terminal Hotel's founder's manor Greywing. Climbing on to the roof, the props knew there wouldn't be much time before the hunters arrived in their dingy. The props would have to hurry to hide amongst the haunted structures forgotten treasures...
TTT:
The terrorists, having survived the Terminal Hotel, made their way south. Their next target was a small coastal city named Freshwater, their goal? Destroy the Dam that prevented the city from becoming flooded with swampy sea water. They succeeded, but had to seek refuge in an abandoned manor. They had no idea that there were traitors amongst them, or the madness they had found. The remains of the once glorious Greywing mansion, the home of the founder of the Terminal Hotel chain. Can they survive the night?
The spiritual sucessor to the TTT "horrormovie" maps I made earlier this year.
Though built for prophunt, the map uses the TTT prefix, and includes random weapon/ammo spawners in many locations across the map. It does not include any traitor buttons though, as I feel that it would diminish the style of the map, and make it far too easy for the traitors to win or lose. The map is small as it is, and I'd rather traitors think tactically, as opposed to brute forcing the situation.
This map is fully soundscaped, and built to have a somewhat dark and lonely atmosphere. It has a skybox, and plenty of spawns and props. I feel its my best work to date, and it helped me release some creative steam while continuing work on gm_devheist. I've spent a little over 24 hours on this, and I like how it came out, all things considered.
I did my best to put in as much detail as possible, and though I got a little burnt out at the end, I think it holds as much theme as it should.
Hope you all enjoy!
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.