[VJ] 2005 Tripod SNPC
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О материале
«[VJ] 2005 Tripod SNPC» — материал мастерской Garry’s Mod. Аддоны, карты, персонажи и инструменты для песочницы. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Btw THIS MOD STILL UNDER DEVELOPMENTTTT!1!1!1!11@
[VJ] 2005 Tripod SNPC
Requires VJ BASE! Tripods will only walk or chase you in spacious AI NODED MAPS!
Check out DEDRAM's Driveable Fighting Machine!
Features: • Regular Tripod Soldier with only continuous heatray beams as its weapon • Tripod Harvester with only grab you and put you into its cage • Chases you (Happens only if you are on an ai-noded map that is not cluttered with millions of props) • Movie accurate SFX + New SFX made by Kangabet • Heatray weapons for the player • Shields go down after a few minutes
Upcoming: • Add orange juice coming out of Tripod Harvester dead body • Add crouching for Tripod Harvester • Add command to disable shields • Make it walk on every map as possible • Make Tripod Harvester put more humans into cage (Might by buggy AF but I'll try) • Probe • Uberpod
Credits: • VJ - Base • Muffinberries - Modified Tripod head for Soldier and Harvester • Kathar and Snood_1990 (Both not confirmed) - Creating the 2005 Tripod model and textures, and the cages as well • Valve - Strider animations and particles • Kangabet - Most of the Tripod sounds • JarredGibb - Red weed SFX • cc123 - Scripting, model and texture editing
No, there won't be a new model, I don't know where to get a new model and this model is the only model I know that exists in the source engine. No, there will be no new animations, just your normal strider animations. Stuff like throwing a grenade into the cage isn't possible. I've tried.
Yes, I know there is only two types in the movie, which are Tripod and Uberpod. However, I missed the part where that's my problem. I wanted to make it easier for the player to decide on how the Tripod attacks, so I split them into three. I am following this reddit post.
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.