GMissiles
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О материале
«GMissiles» — материал мастерской Garry’s Mod. Аддоны, карты, персонажи и инструменты для песочницы. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
GMissiles
GMissiles is a small mod that adds new missile entities! Press your USE/Interact key on them to launch them, or use Wiremod for more advanced control.
GMissiles has guided missiles that can fully track and hit targets such as NPCs, vehicles, thrusters, or even players.
Features
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AGM-65
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144-Hellfire Missile
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Aim-120D-AMRAAM
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AV/TM 300 Missile
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Tomahawk Missile
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MBDA Meteor Missile
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RGM-84 Harpoon
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AGM-65 Maverick
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AIM-7 Sparrow
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AIM-9 Sidewinder
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GBU-12 Paveway II
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Hellfire
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HJ-10
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JDAM
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JDAM (2)
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KAB-500L
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Kh-29
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PL-11
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PL-11 (2)
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R-27
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R-27 (2)
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R-77
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TY-90
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ATACMS
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Minuteman III ICBM
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ICBM MIRV Warhead
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Minuteman III Nuclear Missile Silo
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G-IR Target
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Launchers for all missiles
Weapons:
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Remote Launcher — Remotely launch missiles from the palm of your hand :P
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Missile SPAMMER — Troll admin gun
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Targeting RPG — Allows you to set anything you want as a target for missiles. You can also launch missiles from it.
Other:
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Guided/Tracking versions of the missiles
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Simple Guided Missile Target GUI
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Realistic distant flying sounds
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Custom explosion effects
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Custom missile exhaust flames and smoke trails
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Settings menu under Utilities to change missile targeting and other options
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G-IR Target — Missiles will target this spawnable entity if enabled under settings
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Missile aerodynamic simulation
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Fixed dupe support — Works with Wiremod and Advanced Duplicator
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Wiremod support with many options to control missiles
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Launcher name GUI when looking at launchers
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Custom Minuteman III ICBM and MIRV nuclear missile system
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Animated Minuteman III nuclear missile silo with blast door, missile lift, countdown, smoke, and ignition effects
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Nuclear explosion sounds and camera shake for all players
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GMissiles particle effects use gmissiles_ names to prevent conflicts with Garry's Bombs 5
UPDATE 8/21/2026
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Added the Minuteman III ICBM.
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Added the ICBM MIRV nuclear warhead and nuclear missile entities.
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Added the animated Minuteman III nuclear missile silo.
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Added a full silo launch sequence with blast door opening, missile lift, launch countdown, smoke, ignition effects, and missile launch.
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Added a nuclear silo status GUI showing the launch state, countdown, target, and missile information.
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Added launcher name GUI's when looking at launchers.
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Added a spawn icon for the nuclear missile silo.
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Improved nuclear missile launch behavior, launch turns, missile smoke, and launch effects.
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Fixed nuclear silo door interaction and networking.
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Fixed silo parts being duplicated with the silo.
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Fixed nuclear explosion particles not appearing correctly in multiplayer.
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Updated GMissiles particle effects with gmissiles_ names to prevent collisions with Garry's Bombs 5 particle systems.
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Moved GMissiles-owned particle materials under materials/gmissiles.
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Added global nuclear explosion audio and camera shake for all players.
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Added generated explosion sounds for the JDAM, PL-11, R-27, R-77, and nuclear explosions.
Information/How-To
1. How do guided missiles work?
For missile guidance, simply spawn an NPC, vehicle, IR Target, thruster, or player somewhere in the map and then launch the guided missiles into the air. They will automatically target them.
Make sure the type of target you are trying to target is checkmarked in the settings.
2. How do I change missile targeting?
To change missile targeting, go to your Utilities tab, then G-Missile Settings, and checkmark what you want.
3. How do I use Wiremod to launch guided missiles from launchers?
To launch guided missiles from the launchers, you must use Wiremod and select “Launch Guided.”
Place a Wire button down first. Then get the Wire tool out and wire the launcher to the button.
4. How do I use the nuclear missile silo?
Place the Minuteman III Nuclear Missile Silo on flat ground, then place a G-IR Target somewhere in the map.
Press your USE/Interact key on the silo or its blast door to authorize the launch.
The silo will open, lift the missile, begin the launch countdown, and launch the Minuteman III.
The nuclear silo and ICBM are intended for admin use.
Uses customized Gbombs 5 explosion effects for awesome explosions.
Explosion sounds came from Zimbot:
https://www.freesound.org/people/zimbot
Please let me know about any bugs in the bug reports discussion :P
Tags: Missles, G-Bombs, Garrys bombs, explosive, explosion, entity, Gbombs, gmissles, gmisslies
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.