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NPC Weapons - Base

Положительные голоса93%778 голосов игроков
Подписчики31,5 тыс.31 515 в Steam Workshop
Размер файла115,42 КБЗагрузка через Steam
Обновление автора29 авг. 2020 г.Дата обновления материала
NPC Weapons - Base

Изображение 1 из 3. Материалы автора из Steam Workshop.

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О материале

«NPC Weapons - Base» — материал мастерской Garry’s Mod. Аддоны, карты, персонажи и инструменты для песочницы. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

My NPC Weapon base from NPC Weapons, uploaded in separate form for use such as expansion packs, one-off weapons, or addons made by other people which require my weapon base.

This addon doesn't do anything by itself! Download one of the below addons to get actual NPC weapons to use.

ADDONS USING THIS BASE:

NPC Weapons - Adds 49 new weapons that NPCs can use. Halo NPC Weapons - Adds 13 new weapons from Halo 3 and Halo Reach that NPCs can use. Left For Dead 2 NPC Weapons - Adds 15 new weapons from Left For Dead 2 that NPCs can use. Huge Deagle - A joke weapon, it's literally a huge Deagle that can probably kill anything that gets hit by it in 1 or 2 shots. CloneWars NPC Weapons Reworked Pack - Star Wars Clone Wars weapons with fancy effects.

Want your addon added to this list? Message me on Steam: xyzzy

You are allowed to make NPC Weapons which use this base, but you are not allowed to re-upload, reproduce, copy, modify, alter, or adapt any part of this addon. If your addon needs this base to work, do not include it as part of your addon! Instead set this addon as a "required item" using the Steam Workshop options on your addon page. Not doing so would be violating Valve's Terms and Conditions. If you make an addon using this base, credit me (xyzzy) in the addon's description.

If you want to make weapons using this base, I suggest you look at Huge Deagle for how to create an addon requiring this base, and NPC Weapons for lots of examples. For more exotic weapon examples, try looking at Halo NPC Weapons.

FEATURES:

  • Easy to use weapon base, allowing quick creation of NPC weapons and easy tweaking. Most weapons won't require any coding, only changing values around.

  • Easily make weapons that fire bullets, explosive projectiles (rockets), or non-explosive projectiles.

  • Customizable muzzle effects, shell effects, tracer effects, impact decals, reload sounds, shoot sounds, and more.

  • Support for delayed shell ejection and sounds after firing, such as AWP and Scout bolt sounds, delaying ejecting shotgun shells until after racking shotgun slide, etc.

  • Custom logic for targeting and shooting, meaning that NPCs can fire as quickly and as accurately as you would like them to. Additionally, the custom logic lets NPCs shoot at unlimited range!

  • Aiming time - NPCs take time to aim at enemies before shooting. This can be as high or as low as you want, even 0 (which makes NPCs shoot you immediately on sight, extremely overpowered).

  • Customizable firerate, damage, bursts, bullets per shot, magazine size, holdtypes, and more.

  • Customizable damage drop off over distance, letting you do things like make shotguns weak at long range and sniper rifles strong at distance.

  • Control whether to aim for the head vs aim for the body, for balancing reasons.

  • Positionable clientside models in case you want to use a model that doesn't have attachments, or if you want to position/rotate/scale it (useful if the model isn't rigged and spawns as a "crotchgun"). See Halo NPC Weapons for examples of clientside models.

  • A base class for random weapons, extremely easy to use - 2 lines of code and a table of weapons to randomly select from, and you have a random weapon selector.

  • Easily add additional effects such as custom tracers or effects where bullets hit. See Huge Deagle for an example of additional effects, or Halo NPC Weapons.

  • Support for addons that replace NPC animations with the ConVar "npc_weapons_force_animations" - forces NPCs to hold weapons the correct way (eg. force Combine to hold pistols like pistols). This requires an animation replacement addon to work correctly.

  • Admins can easily scale the damage of all weapons using this base using the Options menu or a ConVar "npc_weapons_damage_mult".

  • Developer mode - enable with the ConVar "developer 1". Displays useful information such as muzzle position, damage + distance + dropoff multiplier, targeted position, etc.

Check out my other addons!

Have any suggestions, changes, or additions you need in order to get your weapons to work with this base? Post it here.

Copyright © 2016 by xyzzy, All rights reserved.

No parts of this addon, code, or any of its contents may be reproduced, copied, modified, altered, or adapted, without the prior written consent of the author, unless otherwise indicated for stand-alone materials. Doing so would be violating Valve's Terms and Conditions.

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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