[VJ] DOOM Eternal SNPCs
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О материале
«[VJ] DOOM Eternal SNPCs» — материал мастерской Garry’s Mod. Аддоны, карты, персонажи и инструменты для песочницы. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
**
obsolete, dont bother with it **
You might need half life episode 1/2 for the particles
Remaking all of them, enhancing, improving and breathing some proper life in them + adding the dark ages and 2016 aswell.
Welcome to the [VJ] DOOM Eternal SNPCs
This addon contains demons from DOOM Eternal that you can Rip, Tear or Eliminated in whatever way you desire. Currently 46 Demons added (base game & DLCs). Can be found in the DOOM Eternal SNPCs category
General Features:
-Spawn Animation + Spawn Effect/death animation + Death effects (Spawn/Death Effects adjusted to the Demons class (cannon fodder, Heavy, SuperHeavy) -Walk/Run speed from Doom Eternal itself. -A Few Flinch animations for each -Majority of them are able to jump up/down areas -Some can Dodge/evade -Hitgroup Damaging (metal pieces do less, headshots do more) -Weakspots like the Arachnotron Turret, Mancubus Weapons or The Blood Maykrs head -Tech Shields can be destroyed with Shock Damage (like vortigaunts range attack) -Some will Gib when they die via explosive damage (no Custom gibs) -A relatively "good" simulation of their original behavior -Working Buff Totem and Working Spirit, behaving like in game -Taunts around once all enemies are Dead (or no more enemies seen) -Works with the Doom 2016/Eternal weapon pack (WIP) -Health Value of some of them match the online stated health values ( all cannonfodders . a few heavy and super heavy demons)
- Heavy and Super Heavy Demons are not affected by Knockback
Enemies:
** ENVIROMENT DEMONS: ** They appear in specific locations and arent spawned durring combat situations
-Cueball -Buff Totem -Spirit (DLC1) -Tentacle -Giant Tentacle (DLC1) -Turret (DLC1) -Demonic Troops (DLC2)
** CANNON FODDER DEMONS: ** The smaller, weaker demons that can be deadly in hordes.
-Gargoyle -Hell Soldier (Blaster) -Hell Soldier (Shield) -Imp -Lost Soul -Screecher Zombie (DLC2) -Stone Imp (DLC2) -Riot Soldier (DLC2) -Mecha Zombie -Zombie -Zombie (hell) -Zombie (Cultist)
** HEAVY DEMONS: ** the Heavy Hitters. A Major Threat and Stronger then the Smaller ones
-Blood Maykr (DLC1) -Arachnotron -Cacodemon -Carcass -Cyber-Mancubus -Spectre Whiplash (DLC1) -Dread Knight -Hell Knight -MaykrDrone -Mancubus -Cursed Prowler (DLC2) -Pain Elemental -Pinky -Prowler -Revenant -Spectre -Whiplash
** SUPER HEAVY DEMONS: ** The Dangerous, non Boss Demons
-Archvile -Baron of Hell (fireborn) -DOOM Hunter -Marauder -Tyrant -Armored Baron (DLC2)
** SPECIALS/UNUSED DEMONS ** Modified Demons that are currently unsused, but exist ( probably for Master Levels and other things)
-Gold Boss: DOOM Hunter
** BOSS DEMONS: ** As Expected, Boss Demons
-Gladiator -Icon of Sin (stage 1) (probable no map to fight it properly) -Icon of Sin (Stage 2) (maybe theres a map to fight him properly) -The Dark Lord (DLC2) (PvE focused, player vs him) -Trial of Maligog (DLC1)
** ENTITIES ** Archvile summon point (for the archvile summonability) Icon of Sin summon point (for the icons summoning ability)
** NOT INCLUDED: ** -Kahn Maykr
To Do:
Marauder Axe like Projectile cacodemon Mouth particles possible ragdolls ( they will come.. bu i need to learn this first ) possessed demons being unstunable by other weapons packs ( uff this will be interesting)
Latest Update
-fixed bug where trial of maligog is mistaken as an imp -Demonic troops wont instantly die by any damage. Doom eternals latest update buffed their health (now 60 hp) -Baron of Hell (Fireborn) Health changed (5500 -> 4000 (Original)) -Armored Baron Health changed (5500 -> 4000(Original)) -Prower Health changed (1000 - 750 (Original)) -Cursed Prowler Health changed (1000 -> 950(Original)) -Icon of Sin Stage 1 health changed to 45000 (Original) -Icon of Sin Stage 2 health changed to 45000 (Original) -Spectre Whiplash renamed to Whiplash Spectre.. cause doom identifies it like this... -Dark Lords death sound fixed, you will hear it anywhere now instead of being sooooo quite -A few adjustments for the future addon which involves Glorykills and Berserk mode finishers ==new VJ base version adjustments== ==Cursed Prowler freezing up once it cursed a player ==Lost Souls angered state has been fixed ==Screecher Zombie now messaging its buff on death again ==trial of maligog going crazy has been fixed, unfortunatly, he doesnt look
Next Update (update delayed.. eh.. next week? i dont know)
-new Pain Elemental -Tyrants seeker wave readded -New Gladiator -Projectile Reflection for the Gladiator second stage flail defense and the marauders Shield. -Summoned Wolfs (by marauder or dark lord) sounds added -Demonic Troops new sounds added -Samur Maykr (DLC1)
-Improvements on the Curse abbility of the Cursed Prowler (cursed prowler being marked) -Hellknight,dreadknight,barons jumpattacks jumping added (so they actually lift from the ground and land) -particles from the game (projectiles and such) -Revenant homing missile attack added -DOOM hunter homing missiles added -Revenant Weakpoints -DLC (TAG1) Samur Maykr Boss ????
-Kahn Maykr Boss -Samur Maykr Boss (DLC) (TAG1)
-cueball projectile ( smacking him sends him flying) -Buff Totem Buff list updated (to include all new demons that can acutally be buffed in game) -Spirit target list updated (to include all new demons that can acutally be targetd by itin game)
Glorykills: https://steamcommunity.com/sharedfiles/filedetails/?id=2691176970
-Possible, different dark lord? Will see what Id devs plan here
The future update: -Completly new Pain Elemental -Completly new Gladiator -Completly new Archvile
hey you...theres gonna be a a collection of modern doom npcs
!!!!! CREDITS !!!!!
** DrVrey** -- The VJ Base, the base stone of this addon. ** id Software** -- All the assests: textures, models,animation, sounds... just everything for this addon to be able to exist, and of course, for the making of DOOM Eternal ** Darken217** - Teached me about particles ** cassius ** - help with the textures. ** Me ** - the reason why this addon exists, aswell as extracting and porting all the ressources i needed,fixing animation, combining animations, etc... ** The Internet in genereral** - Majority of my problems fixed by searching. so a big credit for the internet , Garry's Mod Wiki and the valve developer community. ** DTZxPorter & id-daemon ** VEGA - The Doom Eternal Asset Extractor Tool ** (⭐⭐⭐)Three Star General ** The new Spawn Icons
Have i Forgotten anyone?
**
nothing to see here **
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.