Star Wars: Republic Commando - Geonosian Canyons
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О материале
«Star Wars: Republic Commando - Geonosian Canyons» — материал мастерской Garry’s Mod. Аддоны, карты, персонажи и инструменты для песочницы. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Information
**Hello there! **
I fully recreated the 2nd chapter of Geonosis (To own the skies, geo_04a to geo_04d) in Garry's Mod. This map has taken over half a year of on and off development. The map is very large, taking up the entirety of the hammer space length and width wise.
A whole bunch of stuff has been improvised, such as the 3d skybox, and the tops of the rocks. I spent a huge amount of time making the map as accurate, while also being gmod friendly to sandbox and RP alike.
In the map there are doors that require two buttons to open. Both panels need to be pressed at the same time for the door to open. If you don't have another person you can go to the admin room and turn it off so only 1 button is needed.
IF YOU DECOMPILE THIS MAP, please ask permission to reupload anything you edit/change. If you want the models for the map i'm fine with people extracting them for use in say scenebuilding or SFM, but PLEASE PLEASE PLEASE don't just use them to make maps/upload the models seperately as a pack without asking me first!!!
[1/27/23] Map VMFs are available here, I should've done this earlier but just forgot. https://drive.google.com/drive/folders/1bPBRZrYU8n-KXpWCtkONUaOPRG9kLsyI?usp=sharing Old versions of the map are available too, there's nothing too interesting to find there, but you can see how the map was made history wise.
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Features
General:
A huge play area, including a very tall skybox Big ol' unit of a coreship (Accurate to the original game too ;)) Admin room Easter egg(s) Accurate soundscapes to the game Recreated particles Navmesh
Fully noded, list of nodes in use:
Basic movement nodes Cover nodes Override Jump nodes Strider nodes (striders will chase you now)
Known Issues (Most are things I won't fix because they're minor, they're just there so people don't report them.)
3D skybox fog doesn't match the map's fog causing visible seams between the two at far distances Displacements on the top of the map cause Z fighting (flickering) due to close proximity to the brushes under them Map coreship doesn't cast a shadow in the 3D skybox FPS can be really low for some PCs, this is due to large portions of the map being rendered at once due to how the map is designed, nothing can be done outside of extreme culling, or redesigning the whole map which at the point it wouldn't be a recreation.
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Credits
Me - Creating the map from scratch, porting every model/texture, and making collision meshes.
Dopey - Playtesting
Derik - Doing initial compiles for the map with final lighting, because my potato pc couldn't do it in under 1 hour. (He does in 20 minutes and it pisses me off)
Have a great day, and please leave any features you would like to see on the map, or maps for me to make in the discussion or comments.
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.