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gm_goldencity_v2_day

Положительные голоса94%4 463 голосов игроков
Подписчики190,2 тыс.190 177 в Steam Workshop
Размер файла195,65 МБЗагрузка через Steam
Обновление автора27 окт. 2021 г.Дата обновления материала
gm_goldencity_v2_day

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О материале

«gm_goldencity_v2_day» — материал мастерской Garry’s Mod. Аддоны, карты, персонажи и инструменты для песочницы. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Sorry that the daytime version of this map took so long to finish, but I've finally gotten around to getting this out. Also, some minor-ish changes have been made to this map that aren't currently in the night version, mostly consisting of extra foliage and some geometry/lighting changes and etc. At some point, I'll get around to updating the night version of this map so that it's more consistent with this version.

New features:

  • Improved areas
  • Improved nodegraph. There are now AI nodes in the interiors.
  • Improved cubemaps
  • About a dozen more interiors
  • A couple new underground areas
  • Some new areaportals in an attempt to improve the optimization
  • Probably some other stuff I forgot

Credits:

Doctor Flounder Box, for the basketball hoop model Grenade Man, for the door pack he made Blueberry_Pie, for coming up with the illuminated window technique KingPomme, for expanding on that technique bshadow, for the invisible rad light technique used for the streetlights Jakobi O'Brien, for helping me out with a bit of optimization Valve and CGTextures, for the source material used for the custom textures Slartibarty, for creating the tools that allowed me to make further additions to the map Everyone who gave feedback on the map

You won't need Counter Strike: Source or Left 4 Dead for the textures on this map to work, for those of you who don't have either game. Also, you'll need to have detail textures enabled, otherwise the building textures won't look right.

Regarding map edits:

I haven't gotten around to releasing the VMF since it's kind of a massive logistical nightmare with all the custom assets and whatnot I'd have to keep track of and include with the VMF. Having said that, if you do decide to decompile the map and make changes to it, I ask that you at least include this in lights.rad prior to recompiling the map so that certain textures will emit light as intended:

de_nuke/nukwindowb_light 255 220 113 800 skerion/lights/invisiblelight 255 210 117 75 skerion/buildings/glasstorefront_light 255 220 113 400 skerion/buildings/glasstorefront2_light 255 220 113 400 skerion/lights/poollight 138 223 255 5 skerion/lights/invisiblelight2 255 135 15 75 skerion/lights/entrancelight 255 220 113 1

invisiblelight.vmt isn't really used for anything in the current version of the map, so it isn't super important that it's included in lights.rad. It was mostly a holdover from when I got lazy and just placed invisible passthrough brushes above the streets that emitted light instead of manually placing the lights.

Edit: I realized I could have just put together some VMFs and release them and let people figure out acquiring the custom assets themselves since sorting through all the different versions of assets I made and which CSS/L4D asset was needed was genuinely going to be too much of a gargantuane task for me. I wish I had thought to do this 5 years ago, but oh well. Have fun with these.

https://drive.google.com/file/d/1mLMuFwfbFG3lFQscd6kOKgjoqhxohkK6/view?usp=sharing

I kind of haphazardly put these together, so I'm hoping nothing in these VMFs is outdated or something.

Another edit: I have one more request for anyone who plans to make edits of this map. Back when I first released this, I included an AI-generated face texture as a funny easter egg hidden behind a door. In retrospect, this was kind of a bad idea and I made a very similar recreation of it in Photoshop CS6 using a photo of Eric Andre. I ask that you replace that texture with this recreation:

https://drive.google.com/file/d/1SBE5QqzypsR4--aUnbnu7OY79iL13OZZ/view?usp=sharing

I attempted to update the map with this new texture, however the tool I had been using to upload and update Workshop submissions wouldn't let me update the map since it detected a file type that wasn't whitelisted. If I remember correctly, it was one of the file types used for models that was previously allowed but currently isn't for some reason. I may or may not get around to trying to get that sorted out.

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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