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Инструменты

Gmod Light / Environment Editor

Положительные голоса96%3 109 голосов игроков
Подписчики227,3 тыс.227 259 в Steam Workshop
Размер файла331,11 КБЗагрузка через Steam
Обновление автора9 июл. 2025 г.Дата обновления материала
Gmod Light / Environment Editor

Изображение 1 из 11. Материалы автора из Steam Workshop.

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О материале

«Gmod Light / Environment Editor» — материал мастерской Garry’s Mod. Аддоны, карты, персонажи и инструменты для песочницы. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

- About This Addon -

To put it simply, this addon is meant to allow you to mess with the lighting of maps mid-game, while also reducing the negative side effects of doing so as much as possible.

If you need one, the first video on the workshop page is a quick tutorial on how to use this. (Though it is currently outdated, and a lot of things have been improved or added since then.)

- Extra Details -

This addon has the most functionality on maps with named light_environments, as this separates ambient light and sunlight (allowing you to adjust both separately). The rest of the addon works more-or-less the same with/without one, though you may need a different combination of work-arounds as the lighting behaves slightly differently in both contexts.

Since neither source nor gmod were designed to accommodate what this addon does, there's a lot of weird jank and a few unfixable issues. * Nothing this addon does will persist beyond a restart. * You may encounter entities that don't update their lighting with the ambient light slider. There's usually nothing that can be done about this, and there are a number of buttons to outright remove these for that reason. Wherever there are seemingly arbitrary limitations (e.g. the 1-26 range for light level) these are usually for technical reasons and can't be changed.

This addon may very rarely cause lamps/lights to not work properly at all, in which-case you can disable the lamp/light fixer to make them work normally again.

The "Skybox Texture" box directly changes sv_skyname, you can find the skybox names for most games by just searching for them on your preferred search engine; But to save you the trouble: Here's the list of skyboxes for half-life 2

- Console commands -

  • Environment_ambientLightLevel (1-26)

  • Controls light in shadows and from artificial sources, 12 is default, 1 is pitch black.

  • Environment_SunLightLevel (1-26)

  • Controls direct light from the sun, 12 is default, 1 is pitch black

  • Environment_ChangeLightStyle (0-1)

  • Whether or not the fix for lamps/lights is activated

  • Environment_ForceDisabledSkybox (0-1)

  • Sets r_3dky to 0 for all players

  • Environment_ForceDisabledCubemaps (0-1)

  • Sets mat_specular to 0 for all players

  • Environment_ForceRadiosityZero (0-1)

  • Sets r_radiosity to 0 for all players (which helps in outdoor areas and with static/dynamic props still being lit)

  • Environment_DarkenWater (0-1)

  • Darkens the colour of water fog based on the current value of Environment_ambientLightLevel to fix water sources appearing glow-y.

  • Environment_DarkenRopes (0-1)

  • Sets the colour of any ropes that were part of the map to black

(The commands in this table remove all of a certain entity type from the map)

CommandTarget
Environment_Destroy_BeamsLightbeams
Environment_Destroy_SoundscapesSoundscapes
Environment_Destroy_AmbientGenericSound Emitters
Environment_Destroy_SpritesSprites
Environment_Destroy_SmokeVolumeSmoke effects
  • Environment_stopSoundscape

  • Runs stopsound and stopsoundscape for all players. Requires sv_cheats 1 to work properly.

  • Environment_DisableStaticAmbientLighting

  • Uses black-magic to disable the map lighting on static props entirely. This will last until you start a new game/restart the server, so only use it if you're planning to keep the map pitch-black for the entire session.

  • Environment_DisableStaticSelfIllum

  • Disable self-illumination on all static props. This one can be toggled on/off. This is useful for any lamp props that are part of the map, as otherwise they'll be fully-bright/glowing.

*Note: This edits the material rather than the static prop itself, so props with the same material as a static prop on the map will also have no self-illumination while this is turned on.

If you wish to contribute, a github repository for this is available here

There's also a channel set up for this addon in the Octantis Addons Discord .

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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