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TFA Base

Положительные голоса91%14 713 голосов игроков
Подписчики1,4 млн1 430 208 в Steam Workshop
Размер файла41,4 МБЗагрузка через Steam
Обновление автора22 авг. 2026 г.Дата обновления материала
TFA Base

Изображение 1 из 10. Материалы автора из Steam Workshop.

Добавить в игру через Steam

  1. Перейдите в Steam

    Откроется страница именно этого материала.

    Открыть в Steam Workshop
  2. Нажмите «Подписаться»

    На странице Steam войдите в аккаунт, если потребуется.

    Подписаться

О материале

«TFA Base» — материал мастерской Garry’s Mod. Аддоны, карты, персонажи и инструменты для песочницы. На странице приведены данные Steam и описание автора. Для установки откройте оригинал в Steam Workshop и подпишитесь. Совместимость редакцией не проверена.

Описание автора

Frequently Asked Questions

Documentation for Developers

Community Translations (and how to make one yourself)

(all links dubbed in changelog tab above)

For users:

-A rich, thoroughly tested feature set including:

  • Holographic HUD, reminiscent of FA:S2

  • Viewbob, with tweakable sensitivity.

  • Ironsights, nearwall, sprinting, holstering, and many more weapon dynamics.

  • Movespeed is changed if you're holding a TFA Base weapon, varying with each weapon and your current actions.

  • Dynamic crosshair and accuracy. Quickscoping is no longer an option, as your accuracy will actually decrease until you're fully sighted in. The crosshair is programmed with smooth animations, and will fade rather than disappearing when you sight in.

  • Dynamic spread, like in CS:GO, means that spraying is no longer an option except in close quarters or with well controlled guns.

  • Advanced animations using quadratic interpolation. Animations like sighting in or lifting up your gun when you're cose to a wall are no longer robotic, and ease in and out like real human motion.

  • Idle and breathing animations.

  • Holstering animations. This adds a tactical decision to getting out a big gun.

  • Your computer, your choices. Each individual user can configure things like the crosshair, ironsights toggle or hold, and others. You aren't forced to play like everyone else.

  • Custom impact effects add a beautiful, realistic touch to gunfights.

  • Dynamic holdtypes for running and ironsights. In thirdperson, your character will put your weapon down when you sprint, and raise it to their face when you aim!

  • Smoke trails and muzzleflashes, properly networked and predicted.

  • Working muzzle flashes when scoped in.

  • Silencers, complete with animations and proper prediction. These decrease the size of your muzzle flash and play a quiter sound.

  • Selective fire, toggleable using E+R.

  • Safety mode is toggleable using Shift+E+R

  • Interrupt reloading on shotgun-style reloads

  • Inspection/customization screen to see your weapon's stats and add/remove attachments. Accessible with context menu key (C) by default, hold E or rebind (Q -> Utilities -> Keybinds) to access context menu buttons (like player model selection)

  • c_hands support

  • gonna do it in slow-motion

For developers:

  • Competent templates, allowing to quickstart your weapon creation

  • Default animation values are compatible with most HL2/CS:S reskins/compiles

  • Huge amount of hooks, allowing to change how the weapons behave

  • Easily supports 3D scopes with just one .qc edit (a simple $attachment on the lens)

Comparison:

[img=https://i.imgur.com/SAgWNT6.png][/img]

Credits:

The Forgotten Architect: Laying the foundations YuRaNnNzZZ and DBot: Maintaining, improvements and fixes Juckey: Gun Walking Animation Code Kris: Nearly-empty click and melee bashing sounds Valve: Shell models/textures Melee impact effect code: code_gs Ammo boxes: Gamebanana ( if you know the author, please contact me ) Muzzle flash textures: Nemole/Scotch Scope Textures: Generic Default Pocket Fix: Inconceivable! New World Interactive: Smoke particles/textures The Inter Project Authors: Inter font that is included with the base

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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