Track Assembly Tool
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О материале
«Track Assembly Tool» — материал мастерской Garry’s Mod. Аддоны, карты, персонажи и инструменты для песочницы. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
[img=https://i.imgur.com/2txEPIN.gif][/img]
This page uses steam formatting. I prefer markdawn though.
Description
This script can give you the ability to connect prop-segmented track pieces fast. It is optimized and brings the track building time consuming to a minimum. It uses pre-defined active points to snap the segments the best way there is in Garry's Mod
Feature List
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General convar factory reset can be easily triggered by the server admins
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Convar tweaks is accessible via dedicated in-game manipulation panel
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Context menu for direct track entity value export and manipulation
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Optional flip mode called from spawning/snapping for quickly flip the anchor across
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Track segment flip over mode for mirroring already created loops and curves
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Track segment curve node interpolation for building custom track layouts
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Track curve fitting aligment based on ray intersection for precise piece layout
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Track tangent turn interpolation for utilizing variable curve radius
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Extendable DB text file or a lua script
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Extendable DB text file load list and list prefixes categories
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Switching DB storage between SQL for SQL mode and LUA for Lua mode
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Spawning pieces on the map for creating custom track layouts
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Snapping pieces on the map surface ( if checked )
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Snapping/spawning with custom user offsets
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Snapping/spawning with zero pitch ( good for track leveling )
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Snapping/spawning at the mass-center or the active point ( if checked )
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Snapping the first piece yaw to user defined angle
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Snapping already spawned pieces by (https://www.youtube.com/watch?v=BxMlZMMGHrs)
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Fast changing the active track ends ( Alt + SCROLL good switching turns direction )
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Custom user defined active radius based snapping
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Custom active point and radius location assistant
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Custom active point position angle and orientation adviser
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Advanced duplicator can be used on the track created
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Custom entity properties ( weld, freeze, no-collide )
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User can disable phys-gun grabbing on a piece ( good for turntables )
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Ability to list up the most used pieces on the server ( E + Right )
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Ability to search among the most server popular pieces by Lua patterns
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Ability to export server and client database as a file
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Tool-tips for every button are available and can be translated easily
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Ability to spawn scripted track switches of other class ( Ron's 2ft )
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Ability to modify the bodygroups and skins of a track piece ( with duping )
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Ability to modify track piece suface behavior ( wood, metal, slime, tire )
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Ability to extend a track piece spawn with additional entities
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Includes integrated wiremod extension
Manual and troubleshooting
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When you cannot turn track ends or there is no left turn ALT + MSCROLL
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When the above does not help an you are still trying to turn the tracks try here
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When TA does not work as expected and has incorrect output, you can try testing it
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You can find the list of the supported addons here
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The readme is designed to answer your questions so do not ignore it
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Information regarding TA gameplay and setup can be found in the wiki
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When you are searching for (https://github.com/dvdvideo1234/TrackAssemblyTool)
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When you have problems and you need to report an issue post it here
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Some people do not have accounts in Githb so here are the releases
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I no longer bother with making releases as you can obtain a *.ZIP file
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When you are searching for (https://github.com/dvdvideo1234/TrackAssemblyTool/wiki/Wiremod-E2-API)
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When (https://github.com/dvdvideo1234/TrackAssemblyTool/issues/26)
Reuploading and source stealing will not be tolerated ! Selling it is also out of option, as the open source suggests !
ATTENSION : trackassembly/asmlib Get/Set OPVAR is now deprecated. Please use trackassembly/asmlib.VARIABLE_NAME instead to update your scripts!
(https://github.com/dvdvideo1234/ZeroBraineProjects/tree/master/Assembly/opvar)
* Update values
1. asmlib.SetOpVar("DELAY_ACTION", 0.01)
2. asmlib.DELAY_ACTION = 0.01
* Read values
1. local a = asmlib.GetOpVar("DELAY_ACTION")
2. local a = asmlib.DELAY_ACTION
** ATTENTION **: Currently slider and wheel powered trains rail collision is broken. Valve made a PR for TF2 which will potensially fix this issue in Gmod too. You can read more about it here: https://github.com/ValveSoftware/Source-1-Games/issues/7426#issuecomment-3512301873
If you want to support me and you like what I do:
paypal.me/DeyanVasilev
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.