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Track Assembly Tool

Положительные голоса91%4 161 голосов игроков
Подписчики155,8 тыс.155 821 в Steam Workshop
Размер файла1,03 МБЗагрузка через Steam
Обновление автора24 сент. 2026 г.Дата обновления материала
Track Assembly Tool

Изображение 1 из 41. Материалы автора из Steam Workshop.

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  1. Перейдите в Steam

    Откроется страница именно этого материала.

    Открыть в Steam Workshop
  2. Нажмите «Подписаться»

    На странице Steam войдите в аккаунт, если потребуется.

    Подписаться

О материале

«Track Assembly Tool» — материал мастерской Garry’s Mod. Аддоны, карты, персонажи и инструменты для песочницы. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

[img=https://i.imgur.com/2txEPIN.gif][/img]

This page uses steam formatting. I prefer markdawn though.

Description

This script can give you the ability to connect prop-segmented track pieces fast. It is optimized and brings the track building time consuming to a minimum. It uses pre-defined active points to snap the segments the best way there is in Garry's Mod

Feature List

  • General convar factory reset can be easily triggered by the server admins

  • Convar tweaks is accessible via dedicated in-game manipulation panel

  • Context menu for direct track entity value export and manipulation

  • Optional flip mode called from spawning/snapping for quickly flip the anchor across

  • Track segment flip over mode for mirroring already created loops and curves

  • Track segment curve node interpolation for building custom track layouts

  • Track curve fitting aligment based on ray intersection for precise piece layout

  • Track tangent turn interpolation for utilizing variable curve radius

  • Extendable DB text file or a lua script

  • Extendable DB text file load list and list prefixes categories

  • Switching DB storage between SQL for SQL mode and LUA for Lua mode

  • Spawning pieces on the map for creating custom track layouts

  • Snapping pieces on the map surface ( if checked )

  • Snapping/spawning with custom user offsets

  • Snapping/spawning with zero pitch ( good for track leveling )

  • Snapping/spawning at the mass-center or the active point ( if checked )

  • Snapping the first piece yaw to user defined angle

  • Snapping already spawned pieces by (https://www.youtube.com/watch?v=BxMlZMMGHrs)

  • Fast changing the active track ends ( Alt + SCROLL good switching turns direction )

  • Custom user defined active radius based snapping

  • Custom active point and radius location assistant

  • Custom active point position angle and orientation adviser

  • Advanced duplicator can be used on the track created

  • Custom entity properties ( weld, freeze, no-collide )

  • User can disable phys-gun grabbing on a piece ( good for turntables )

  • Ability to list up the most used pieces on the server ( E + Right )

  • Ability to search among the most server popular pieces by Lua patterns

  • Ability to export server and client database as a file

  • Tool-tips for every button are available and can be translated easily

  • Ability to spawn scripted track switches of other class ( Ron's 2ft )

  • Ability to modify the bodygroups and skins of a track piece ( with duping )

  • Ability to modify track piece suface behavior ( wood, metal, slime, tire )

  • Ability to extend a track piece spawn with additional entities

  • Includes integrated wiremod extension

Manual and troubleshooting

Reuploading and source stealing will not be tolerated ! Selling it is also out of option, as the open source suggests !

ATTENSION : trackassembly/asmlib Get/Set OPVAR is now deprecated. Please use trackassembly/asmlib.VARIABLE_NAME instead to update your scripts!

(https://github.com/dvdvideo1234/ZeroBraineProjects/tree/master/Assembly/opvar)


  * Update values
   1. asmlib.SetOpVar("DELAY_ACTION", 0.01)
   2. asmlib.DELAY_ACTION = 0.01
  * Read values
   1. local a = asmlib.GetOpVar("DELAY_ACTION")
   2. local a = asmlib.DELAY_ACTION

** ATTENTION **: Currently slider and wheel powered trains rail collision is broken. Valve made a PR for TF2 which will potensially fix this issue in Gmod too. You can read more about it here: https://github.com/ValveSoftware/Source-1-Games/issues/7426#issuecomment-3512301873

If you want to support me and you like what I do:

paypal.me/DeyanVasilev

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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