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Extended Player Animations [xdR/DynaBase]

Положительные голоса96%2 601 голосов игроков
Подписчики136,4 тыс.136 448 в Steam Workshop
Размер файла15,26 МБЗагрузка через Steam
Обновление автора11 янв. 2026 г.Дата обновления материала
Extended Player Animations [xdR/DynaBase]

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О материале

«Extended Player Animations [xdR/DynaBase]» — материал мастерской Garry’s Mod. Аддоны, карты, персонажи и инструменты для песочницы. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

An addon which adds a bunch more life to players, fixes some small issues, and expands on mod support. This addon is effectively an extension of my previous "Contextual Player Animations" addon, and then some.

YOU MUST HAVE EITHER DYNABASE OR xdR FOR THIS TO LOAD.

If you are using xdR, this occupies slot 42. If you are using DynaBase, you have nothing to worry about.

Extended Player Animations

For those who don't like reading, here's a short list of what this addon does / offers:

  • Adds tons of new passive, automatic animations to gmod playermodels, supported by the Draconic Base's functionalities.
  • Fixes for a few base-game animations, such as the "1h shove" animation using the 2h animation instead of 1h, 2h shove having its IK disabled, and more.
  • A bunch of extra "pose_" sequences. These are a mix of animations brought in from Half-Life 2 as well as custom animations.
  • A whole load of new & custom animations (See "Animation Database" discussion post) for use by developers, including new melee attacks, gestures, etc.

For those who do like reading, this addon is the result of a lot of (mostly) custom animating & coding. It aims to enhance the existing Garry's Mod players by adding even more in-depth contextual animations / animation calls into the game through use of the Draconic Base's existing functionality. These extensions include stuff such as the player having little shuffle turning animations when looking far enough to the left/right, a new animation state for when a player is held by a barnacle, animations that play when a player switches to another weapon, and new "reaction" animations; such as being puked on by a barnacle, taking blast damage, etc.

This mod also adds a ton of new animations & activities for use by developers with common mod ideas in mind. These range from kicks & rolls to completely custom gestures of attacks, reloads, and etc. Please refer to the "Developer Info" discussion post for a complete list of these animations & their ACT enums.

Credits

  • Vuthakral

  • Valve; Half-Life 2, Team Fortress 2

  • Respawn Entertainment; Titanfall 1

  • BioWare; Mass Effect 1, 2, and 3.

(Exact authors of specific animations can be found in the discussions, within the animation database)

If you need immediate help with this addon, or just want to know what I'm working on or etc, then consider joining my Discord server.

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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