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SCP-035 | The Real Entity

Положительные голоса92%990 голосов игроков
Подписчики43,8 тыс.43 823 в Steam Workshop
Размер файла13,48 МБЗагрузка через Steam
Обновление автора22 июл. 2026 г.Дата обновления материала
SCP-035 | The Real Entity

Изображение 1 из 7. Материалы автора из Steam Workshop.

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О материале

«SCP-035 | The Real Entity» — материал мастерской Garry’s Mod. Аддоны, карты, персонажи и инструменты для песочницы. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Huge thanks to Pecel who has improved the animations.

Page referring to the object

Features

SCP-035 appears to be a white porcelain comedy mask.

Humanoid subjects of SCP-035, or in visual contact with it, experience a strong urge to put it on. When SCP-035 is placed on the face of an individual, an alternate brain wave pattern from SCP-035 overlaps that of the original host, effectively snuffing it out and causing brain death to the subject. Subject then claims to be the consciousness contained within SCP-035.

The aim of this addon was to remake the SCP-035 entity in its entirety, but with more immersive effects, in a desire to bring the experience closer to the original.

ENTITY

The entity is therefore the porcelain mask, When a player is close to it, visual effects appear on the screen, a tv static effect, as well as text that should be interpreted as the entity trying to talk to nearby players, there are 5 different variations of this text.

The closer a player stays to the entity, the stronger the visual and sound effects will be, until ... 🙃

However, it's up to the player to pick up the entity by default. I didn't want to impose that the entity be picked up automatically by the players, to avoid repetitive roleplay scenes, but you can enable it with the convar SCP035_ForcePutMask

Once collected, the entity disappears and gives the player the SCP-035 SWEP.

SWEP

Once the SWEP has been obtained by a player, an animation will play, showing him putting on the mask with an added visual effect.

Once completed, the player will have the vision of SCP-035 in black and white and a idle sound, and I thought he must have a very different vision of human beings, so I thought, why not after all?

Once the mask is worn, it will be visible on the player wearing it by other players, directly on his model.

The position of the mask is quite precise on popular models or default models from gmod (like citizen for example) if they have the 'eyes' attachment, it is possible however that the position is less precise if the models have some deficiency on the position of this attachment or when they don't have it.

With the SWEP, you'll have access to 3 functions:

Primary (Left Click) : You freeze the first player in front of you for a few seconds, with a visual and audio effect on the victim.

Secondary (Right Click) : You laugh and all the players around you, depending on the value indicated on the SCP035_RadiusLaugh convar, will look at you and have a visual and audio effect.

Reload (R Touch) : You're committing suicide, literally 💀

Convars

There are a number of Convars that allow you to configure the addon on several elements, here is the list:

NameDescriptionDefault ValueMinMax
SCP035_TimeTotalEffectThe total time taken for the entity SCP-035 effect to reach the final stage8010180
SCP035_RadiusEffectThe maximum distance at which the effect of the SCP-035 entity can affect players100109999
SCP035_RangeImmobilizeThe maximum distance at which SCP-035's SWEP can freeze a player300109999
SCP035_DurationImmobilizeThe freeze time of a player affected by SCP-035's SWEP5160
SCP035_ForcePutMaskIf enable, force the mask to be put on the player around when a player reach the final stage001
SCP035_RadiusLaughDefine the radius effect of the Secondary Attack SWEP from SCP-035300509999
SCP035_EnabledStareAtMaskDefine if players will stare the mask when they are nearby from it101
SCP035_Enabled035VisionDefine if players will have the custom 035 vision101
SCP035_Enabled035MusicDefine if players will have the custom 035 music101

All these values can only be modified from your server console or you can edit them in the props menu if you are Super Admin (Utilities/SCP 035 Real/Settings)

Languages

Four languages are currently supported:

  • French

  • English

  • Russian

  • Chinese

  • Turkish

Send me a request if you want me to integrate other languages.

Common questions

How to get the entity or the weapon ?

Get the entity or weapon from the SCP section.

Where does the map/sound/model come from ?

Credit section, with link and name

Can i edit your addon ?

If you want to modify it, no worries, but go through me first, I am very open to discussion, propose me your modifications and if you made them I can integrate them directly.

For developers, you can make Pull Requests on my repo, and I'll validate them if everything is good.

On wich mode it work ?

All, normally, let me know if this is not the case, but I haven't used any specific features unique to a gamemode.

Can i ask you to work for my server SCP ?

Credits

  • All the contents can be found here.

  • Huge thanks again to Pecel for greatly improving the SWEP animations, go check his work here.

  • Joonas Rikkonen for the model mask of SCP-035 from the SCP: CB game and ATGAZ for the export of the model on sketchfab, you can get it here.

  • Lord_Fr3ze, for the map used for somes gif and screenshoot, you can found it here.

  • Nogitsu to help me find a better way to put the mask model on players.

  • Vergil for the Russian translation.

  • D14134 for the Chinese translation.

  • KaanDimir for the Turkish translation.

Don't hesitate to tell me if there are bugs or if you would like i add or modify on it.

If you have any question, don't hesitate to ask on the discord . If you want to support my work, click here.

I hope you laughed. Thank you for laughing with us.

tags: mask, possession, manipulation, immobilization, comedy, containment, breach, roleplay, scp035, scp-035, scp 035, scp

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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