ULTRAKILL Coin Mechanics
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О материале
«ULTRAKILL Coin Mechanics» — материал мастерской Garry’s Mod. Аддоны, карты, персонажи и инструменты для песочницы. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Bind "ultrakill_toss_coin" to your desired key to toss coins. (Type "bind KEY ultrakill_toss_coin" in console and replace "KEY" with the key of your choice)
If you have VManip Keybind Menu installed, use its menu to bind coin toss to a key.
Recommended addons:
(https://steamcommunity.com/sharedfiles/filedetails/?id=3733242369)
(https://steamcommunity.com/sharedfiles/filedetails/?id=2967208438) / (https://steamcommunity.com/sharedfiles/filedetails/?id=3733243381)
⎯⎯ ✧ Overview ✧ ⎯⎯
"You call shooting coins a martial art?"
This addon adds the tiny (but deadly) coins from (https://store.steampowered.com/app/1229490/ULTRAKILL/). Hit an airborne coin to deflect your shot into the nearest enemy's weakpoint. Any coins that land on the surface will expire and have a black tint.
⎯⎯ ✧ Mechanics ✧ ⎯⎯
| Mechanic | Description |
|---|---|
| Ricoshots | The most basic use of coins is to shoot them with hitscan attacks. Upon being hit, the coin will ricochet the attack into a nearby target; if the target has a vulnerable weak spot, the ricocheted shot will automatically aim for it. Additionally, if multiple coins are airborne at once, shots will ricochet consecutively off of each coin before seeking out a target. |
| Damage Multiplication | In addition to homing in on their target's weak spots, coins will also apply a damage multiplier to the ricocheted attack, making it even deadlier. Multiple airborne coins will ricochet a shot between each other, with each consecutive coin adding its damage multiplier to the attack. |
| Splitshots | Shooting a coin at a specific time will cause a splitshot, splitting the shot into two separate shots that will each ricochet into a different target. Both shots will share the same damage output as the original plus the coin's damage multiplier. |
⎯⎯ ✧ Advanced Techniques ✧ ⎯⎯
| Technique | Description |
|---|---|
| Coin Punching | After the splitshot sparkle, an airborne coin can be parried using the feedbacker, crowbar, stunstick or any other melee weapon to turn it into a hitscan projectile. It will also automatically target the closest enemy and deal damage. Once the coin projectile hits an enemy or surface, it will turn back into a normal coin and bounce directly upward into the air from the point of impact, resetting its airtime and allowing it to be shot or punched more. |
| Deadcoining | Deadcoining is a technique that combines the coin chaining mechanic with the 'deadcoin' period; a short period (0.1s) when coins are thrown where they can't be ricoshot. When a coin chains to another coin, its current damage value is transferred and 1 is added to the value. |
| Deadcoining is performed by shooting a coin and then quickly throwing a new coin so that the shot coin attempts to chain to the thrown coin in its 'deadcoin' period. The damage value is transferred and 1 is added, but the 'deadcoin' period prevents a ricoshot, allowing the player to farm damage and punch the new coin. |
⎯⎯ ✧ CVars ✧ ⎯⎯
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ultrakill_coin_enabled (0/1) - Enable/disable coins. If disabled, players won't be able to toss coins.
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ultrakill_coin_admin_only (0/1) - If enabled, only admins will be able to toss coins.
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ultrakill_coin_splitshot (0/1) - Should the coin be able to split into 2 separate shots?
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ultrakill_coin_target_players (0/1) - Should the coin target players?
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ultrakill_coin_target_npcs (0/1) - Should the coin target NPCs?
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ultrakill_coin_target_nextbots (0/1) - Should the coin target Nextbots?
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ultrakill_coin_target_friendly (0/1) - Should the coin target friendly NPCs and Nextbots?
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ultrakill_coin_regen_time - Coin regeneration time in seconds.
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ultrakill_coin_damage_mul - Coin damage multiplier.
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ultrakill_max_coins - Max amount of coins to regenerate.
⎯⎯ ✧ Credits ✧ ⎯⎯
Huge thanks to Temy for helping me import the hand animation into VManip!
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.