gm_far
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О материале
«gm_far» — материал мастерской Garry’s Mod. Аддоны, карты, персонажи и инструменты для песочницы. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
ver. 1.2 See changelog for info
Lore gm_far is a dark and gritty map set at night, in an industrial area situated in a valley off the coasts of Half-Life 2. Its quiet nature was preferred by traumatised rebels who knew only the hostile hospitality of the combine, and it became largely inhabited by them. They were understandably very paranoid, and therefore chose not to build upon the area, fearing the observant combine would notice them. A harbour, rumoured for having plenty of resources, lies near this place. The rebels of this area knew of it, but were too afraid to travel out to the sacred harbour. Eventually, a rebel from the harbour visited the area; a proselyte missionary.
Map Features
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Dark, set at night
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Ai Nodes and Navmesh. Get this if you have issues
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Scenic and focus on realism
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Breakables
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Does NOT require Counter-Strike: Source
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Underground area
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Outside and inside area
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Small and dense
Notes In true Source fashion, there might be bugs (hopefully not) If you find any, leave em in the relevant discussion page below.
Thanks for checking out my map! If you want, you can check out my other map gm_born
COMPLETELY OPTIONAL but if you want to support me and my maps, feel free visit my Ko-fi page
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.