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Advanced Bonemerge Tool

Положительные голоса95%4 150 голосов игроков
Подписчики326,8 тыс.326 774 в Steam Workshop
Размер файла201,95 КБЗагрузка через Steam
Обновление автора22 сент. 2026 г.Дата обновления материала
Advanced Bonemerge Tool

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О материале

«Advanced Bonemerge Tool» — материал мастерской Garry’s Mod. Аддоны, карты, персонажи и инструменты для песочницы. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

An upgraded Bonemerge tool that lets you attach models, and then customize how they're attached with Source Filmmaker-like bone controls.

To use the tool, just right click on an entity you want to attach models to, and then left click on any other entity to attach it. From there, open the context menu (hold C) to edit the attached models with the tool's control panel.

Features:

  • Not limited to models that were made for each other - with this tool, you can attach any model to anything else and customize it to your liking. Maybe you want to put a TF2 hat on a character it was never meant for, and move and resize it so it fits perfectly on their head. Or maybe you're really ambitious, and want to make a whole new character by frankensteining together a dozen different models on just one ragdoll. The possibilities are endless!

  • All the bones on a merged model can be customized - each one can set which bone on the parent entity it follows (or not follow a bone at all), and edit its position, angles, and scale.

  • Advanced bone scaling features give even more possibilities. Unattached bones can scale with their parent bone, letting you resize whole parts of a model at once, even stretching and skewing them on one axis. Alternatively, you can set attached bones to not scale with the bone they're attached to, so you can shrink parts down and replace them with bonemerged models, like head swaps.

  • Right click any model in the tool's controls to unmerge it - you can easily unmerge a model, modify it with another tool, then remerge it, and be right back where you left off.

  • The Animated Props addon was built from the ground up to be compatible with all of this tool's features - you can attach animated props to other models, move and rotate bones while they're animating, or use the advanced bone scaling features on them to make all kinds of strange creations.

  • Effects from the Particle Effects+ addon can also be attached and manipulated with this tool, just like models.

  • If you weld multiple props together, and then bonemerge one, all the other props will be merged along with it, in the same positions they were in when welded together.

  • Dupe and save compatible - save your creation once, and then load it at any time, just like you would with a ragdoll pose or contraption you built.

FAQ:

  • I'm using the Cosmetic Face Poser Fix, and it's making it hard to face pose a merged model, because the fix keeps changing some of its flexes back. How do I stop it? In the "Utilities" menu (right click on a model in the tool's list), there's an option to disable the face poser fix for that specific model.

  • Is there a way to reset the values on the tool? You can reset any slider by middle clicking it; this works with most tools in GMod.

Known Issues:

  • Not compatible with Advanced Duplicator or Advanced Duplicator 2, because they won't copy its custom BoneInfo data table.

  • Jigglebones do not work on attached models.

  • Not compatible with the Attach Anything addon, because an issue with its code prevents this tool from selecting NPCs.

Github page: https://github.com/NO-LOAFING/AdvBonemerge

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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