[DEPRECATED] Portal Gun - Aperture Science Handheld Portal Device
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О материале
«[DEPRECATED] Portal Gun - Aperture Science Handheld Portal Device» — материал мастерской Garry’s Mod. Аддоны, карты, персонажи и инструменты для песочницы. На странице приведены данные Steam и описание автора. Для установки откройте оригинал в Steam Workshop и подпишитесь. Совместимость редакцией не проверена.
Описание автора
I'm no longer offering support for this addon. I recommend subscribing to cnick's portal gun instead! Find it here: https://steamcommunity.com/sharedfiles/filedetails/?id=1800764828
Description:
A fully functional Portal Gun. This is by far the most eloquent and bug- free portal gun available within Garry's Mod. Left click to shoot a blue portal. Right click to shoot an orange portal. Reload to remove all portals. Press E to pick up an item.
** *TO MAKE THE PORTALS LOOK AS THEY SHOULD, RUN "r_novis 1" IN CONSOLE.
IF YOUR PORTALS ARE WHITE OR BLACK, YOU MUST START THE PROGRAM WITH -dxlevel 90.* **
Windows is currently the only supported operating system.
Please refer to the second video above for instructions if you are having trouble.
Features:
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Portals which look exactly like the portals in Portal 1
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Walk through portals just like the game. No more poofing!
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Standalone, does not require Portal or Portal 2 to work correctly.
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Velocity is (almost) entirely preserved as you enter the portal.
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Optional dynamic lights
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Several convars to adjust the portal gun to your liking (listed below).
ConVars:
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portal_arm <0|1> Whether to render the arm of the portal gun's viewmodel. (Default 0; requires portal 2).
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portal_beta_borders <0|1> Whether to use different textures for the portals. (default 0)
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portal_borders <0|1> Whether to render portal borders at all (default 1; 0 somewhat improves performance)
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portal_crosshair <0|1> Whether to use the portal crosshair (default 1)
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portal_dynamic_light <0|1> Whether to use dynamic lights with the portals (default 0; 0 drastically improves performance)
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portal_limitcarry <0|1> Whether to limit the portalgun to pick up portal props only (default 1)
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portal_projectile_speed The speed of the projectile shot by the portal gun (default 3500)
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portal_render <0|1> whether to render the other side of the portal (default 1; 0 drastically improves performance)
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portal_vm <1-5> Changes your viewmodel to one of several options. (default 1)
Links:
Facepunch: http://facepunch.com/showthread.php?t=1435151
Github: https://github.com/Luabee/PortalGun
Known Bugs:
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Portal projectiles don't exist in multiplayer
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Multiplayer in general is very unreliable
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Props sometimes fall through the floor when they move through the portal
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Roof portals don't preserve velocity for players.
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Skybox sometimes doesn't draw within the portal.
Thanks to everyone who helped make this possible, including but not limited to: Bobblehead - Making it actually work and look nice. Blackops - Much code and models Mahalis - Much code Fernando5567 - Some Code Matsilagi - Models/effects/testing Dr. Awesome - Swirly beta portal materials
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.