City 17: Ivaylo Street [v. 2.1] [CSM]
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О материале
«City 17: Ivaylo Street [v. 2.1] [CSM]» — материал мастерской Garry’s Mod. Аддоны, карты, персонажи и инструменты для песочницы. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
City 17: Ivaylo Street (ver. 2.1)
This is my first map for Garry’s Mod. Inspired by Viktor Antonov’s concept arts, references, and real locations in Sofia, it took me two and a half months to create it with invaluable help from my friends and the Dark Interval Discord Community. The map was made using Hammer++ and requires no additional addons or games.
This map is far from perfect. You might encounter flaws, bugs, inaccuracies or bad performance. I’m not a professional mapper, or even an average one. But if you decide to give it a try, I’d genuinely appreciate it. I’ll do my best to fix any reported bugs as soon as possible.
Thanks to everyone adding this to favorites and collections!
Map features:
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Representation of real buildings from Sofia;
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AI-Nodes;
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Auto-generated nav-meshes;
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Cubemaps;
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Few easter-eggs;
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CSM Support version.
Thank you for your support and understanding!
P.S. If you have weird or broken grass, type in console whereis detail.vbsp , it will tell you which addon is replacing the detail. Delete or disable this addon and it will be fixed. If it is located in the root folder, try deleting it and verify integrity of garry's mod files. These are the only solutions that might possibly help.
P.P.S. If you don't really like how the reflections/cubemaps work on this map (like me), use mat_specular 0/1 command to turn it off/on.
Credits:
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** Romeevan ** - author of idea, main mapper;
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** Marco198 ** - additional help, general optimization, useful tips (check out his Hazard01 map for Half-Life 2);
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** dj hectic (miman2020) ** - help with references and ideas;
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** Valve Software and Turtle Rock Studios ** - Half-Life 2 and Counter-Strike: Source assets;
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** Facepunch and garry ** - Garry's Mod;
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** Dana Cief ** - City 17 AC Unit model;
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** Own Doing ** - Fixed HL2 Unused Decals.
Special Thanks to:
Inspiration and Support:
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Viktor Antonov and Dhabih Eng – for iconic references, concept arts and core artistic inspiration.
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My friends (Night_K0T, Veniamin, N_T_D_) – for references, playtesting, and invaluable help;
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Akis_02 - for tree_deciduous_cards_01.mdl edit;
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Dark Interval Discord Community – for the help with prefabs, expert tips, and motivating feedback.
Tutorials:
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Project-S, Earthcastle, TopHATTwaffle;
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Valve Developer Community
Moral Support:
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Murka the Cat;
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All of you who played and liked my map.
tags: map half life hl2 city 17 c17 antonov concept art citadel valve sofia urban dystopian fog detailed combines sandbox csm
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.