Cloak
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О материале
«Cloak» — материал мастерской Garry’s Mod. Аддоны, карты, персонажи и инструменты для песочницы. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Draped in stars and trees, a communications center transmits signals to the deepest reaches of space to trace eons of the past.
Unfortunately, they didn't wait long enough.
Map is called gm_cloak
To make sure all materials are properly loaded, make sure you are using the chromium branch of gmod (x86-64).
Also im aware that some graphics drivers may not be able to correctly load certain materials (specifically envmaps) and idk how to fix that w/o changing the material's format or removing parts of the material entirely. Either way, report missing assets in the discussion tab below.
No additional content required, although this map is pretty intensive (especuially outside).
If you want, you can remove the most expensive entities through the "ent_remove_all" console command for "env_projectedtexture", "func_smokevolume", and "func_dustmotes"
Highly recommended to use HDR, as the fake skyboxes and projectedtexture lamps are made/configured with HDR in mind; mat_hdr_level 2
(you can still play in LDR, but features may appear too dark/bright.)
Features
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Navmesh
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Nodes
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HDR
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Cubemaps
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Doors, Elevators, and Suspension Tunnels
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Death/damage triggers
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Custom particles
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Custom soundscapes
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Activatable Wormholes (you must guide the fish to their homes...)
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Night-time vistas on a starry night
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Non-euclidean geometry because it looks cool
Locations
- Outdoor Trail/Parking Lot
- Public-facing Office Complex
- Caverns
- Underground
- Maintenance
- Impact Site
- Castle (formerly Administration and Observation)
- Pond of Slipspace
thanks to natko for reuploading Philip Klevestav's scifi textures 12 years ago https://gamebanana.com/mods/7425 https://gamebanana.com/mods/7432
music on the radio is Stone In Focus - Benoît Pioulard (alternate ver. of original using mono) Subway Harry - ponchosancheztv
(to my knowledge), the rest of the assets are from: IPs owned/licensed by Valve Software stock assets custom-made assets (models, sounds, textures)
buildfacelightsthreadcomputestaticproplightingfinallightface will focus on smaller-scale maps like gm_stratos in the future.
at this stage, these maps ends up turning into giant sunk cost fallacies where i spend more time trying to optimize so that the compiler doesn't vaporize itself rather than just making a new map with new shit on a scale that source 1 can handle well on its own
that would also mean that these maps wouldn't be over a gigabyte lololololol
mmbuehhhh............
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.