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Glide // Extra Details

Положительные голоса96%1 234 голосов игроков
Подписчики73,2 тыс.73 168 в Steam Workshop
Размер файла15,89 МБЗагрузка через Steam
Обновление автора21 июн. 2026 г.Дата обновления материала
Glide // Extra Details

Изображение 1 из 4. Материалы автора из Steam Workshop.

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О материале

«Glide // Extra Details» — материал мастерской Garry’s Mod. Аддоны, карты, персонажи и инструменты для песочницы. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Glide Extra Details

A small pack of extra little details for Glide vehicles. Currently adds 3 new features (listed below). More may come in the future if I get any good ideas.

All settings can be changed in the Glide Extensions menu.


Features

  • Parking Brake Toggle a parking brake so vehicles can stay parked on slopes without rolling away. Double-click "Space" (Change bind in Glide keybinds settings) to activate it. Optional resistance + alarm sound when driving with it active. The car must be mostly still before the brake's work. If it gets hit by something, it will roll again.

  • Glass Breaking Vehicle windows can crack and fully shatter after taking enough damage, with sounds + effects. Can be repaired with Glide's repair tools. The Left 4 Dead pack and (https://steamcommunity.com/sharedfiles/filedetails/?id=3462656339) both have unique cracked/shattered textures that fit the vehicles more. If you are using WebAudio, the muffle effect will go away when the glass is shattered. This addon supports the Glide Seatbelt addon. If you crash hard enough without a seatbelt and get thrown out of the vehicle, the windshield will shatter too.

  • Rotor Wash Smaller props will be pushed away from helicopters when nearby. Ropes and swaying foliage will also react to a nearby helicopter. (Wind effects are only for yourself, sorrryyy).


Custom Glass Materials

You can add your own cracked and shattered glass textures for custom vehicles.

The addon looks at the base name of the vehicle's glass material. For example, if a vehicle uses this material:

materials/models/example_vehicle/car_glass.vmt

Then the base name is:

car_glass

To add custom cracked/broken glass for that vehicle, create these files:

materials/vehicles/glass/cracked/car_glass.vmt
materials/vehicles/glass/broken/car_glass.vmt

The cracked material is used when the glass is damaged. The broken material is used when the glass fully shatters.

You can also replace the default glass textures by creating:

materials/vehicles/glass/cracked/default.vmt
materials/vehicles/glass/broken/default.vmt

If you want to guarantee they correctly get overwritten, put those in your files directly, such as "garrysmod/addons/glideglass/materials/...".


Issues

Glass texture is determined by finding a texture with "glass" in i'ts name. If a vehicle's glass texture does not contain that word, it won't be affected by the glass breaking.

Similarly, if a texture that isn't intended to be glass, has "glass" in the name, it will be considered glass anyway. If any of these happen, you can link the name of the vehicle that does it and I will fix it.

The default cracked glass texture can look strange depending on the uv-map of the texture it's replacing. Create your own if you wish.


Notes for Vehicle Pack Creators regarding glass

Having a material in your vehicle which includes the word "glass", will make the addon use that material to crack / break. You can add variants by naming them with a subfix, which will cause them both to crack and break at the same time.

Example:

vehicle_generic_glasswindows2
vehicle_generic_glasswindows2_dirty

You can also add support from your own addon by adding materials to:

Glide.ExtraDetailsGlass.SpecialMaterials
Glide.ExtraDetailsGlass.IgnoreMaterials
Glide.ExtraDetailsGlass.OverrideBaseNames

Use SpecialMaterials to force a material to count as glass. Use IgnoreMaterials to stop a material from counting as glass. Use OverrideBaseNames only if you need to force a base name to use custom cracked/broken materials.

You can put these in a lua file along with your vehicle pack, if needed.

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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